Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
234 lines
5.8 KiB
C++
234 lines
5.8 KiB
C++
//===========================================================================//
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// File: channel.hpp //
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// Project: MUNGA Brick: Watcher //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 2/23/97 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1997, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Component.hpp"
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namespace Adept {
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class Channel__FactoryRequestParameters:
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public Component__FactoryRequestParameters
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{
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public:
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Component::CommandEncoder
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m_commandEncoder;
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};
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//##########################################################################
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//############################ Channel #################################
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//##########################################################################
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//##########################################################################
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// The following classes must always be typedef'd or overriden by an
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// inheritor
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//
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typedef Component__ClassData Channel__ClassData;
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typedef Component__Message Channel__Message;
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class Channel__FactoryRequestParameters;
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//--------------------- End of inheritance stuff -------------------------
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class Channel:
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public Component
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Component BaseClass;
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public:
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typedef Channel__ClassData ClassData;
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typedef Channel__Message Message;
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typedef Channel__FactoryRequestParameters
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FactoryRequestParameters;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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Channel() :
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Component(Channel::DefaultData),
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dependantComponents(NULL)
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{}
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~Channel();
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protected:
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Channel(
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ClassData *class_data,
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Stuff::MemoryStream *stream,
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ComponentWeb *owning_web
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);
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void
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ReadOutputsFromStream(
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Stuff::MemoryStream *stream,
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ComponentWeb *owning_web
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);
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void
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SkipStreamData(Stuff::MemoryStream *stream);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Virtual data
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Data flow
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//
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public:
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void
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NotifyDependantsOfChange();
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int
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GetCommand()
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{Check_Object(this); return channelCommand;}
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void
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AddDependant(Component *component)
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{
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Check_Object(this); Check_Object(component);
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dependantComponents.Add(component);
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}
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void
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SetCommand(int channel_command)
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{Check_Object(this); channelCommand = channel_command;}
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protected:
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Stuff::ChainOf<Component*>
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dependantComponents;
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int
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channelCommand;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Tool Support
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//
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public:
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static ClassData*
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CreateFactoryRequest(FactoryRequestParameters *parameters);
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static bool
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ReadOutputsFromPage(FactoryRequestParameters *parameters);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test support
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//
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public:
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void
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TestInstance();
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};
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//##########################################################################
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//############################ ChannelOf #################################
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//##########################################################################
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template <class T> class ChannelOf:
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public Channel
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Channel BaseClass;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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~ChannelOf();
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protected:
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ChannelOf(
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ClassData *class_data,
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Stuff::MemoryStream *stream,
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ComponentWeb *owning_web
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Virtual data
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Data flow
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//
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public:
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virtual const T&
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ReadChannel();
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protected:
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T
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channelOutput;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance();
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};
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//
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// Class Data Support
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//
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template <class T> ChannelOf<T>::ClassData*
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ChannelOf<T>::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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ChannelOf<T>::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> ChannelOf<T>::~ChannelOf()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> const T&
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ChannelOf<T>::ReadChannel()
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{
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Check_Object(this);
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return channelOutput;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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template <class T> void
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ChannelOf<T>::TestInstance()
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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}
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