Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
518 B
C
27 lines
518 B
C
/******
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gutil.h
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GameSpy C Engine SDK
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Copyright 1999 GameSpy Industries, Inc
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Suite E-204
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2900 Bristol Street
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Costa Mesa, CA 92626
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(714)549-7689
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Fax(714)549-0757
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******
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Please see the GameSpy C Engine SDK documentation for more
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information
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******/
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typedef unsigned char uchar;
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void swap_byte ( uchar *a, uchar *b );
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uchar encode_ct ( uchar c );
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void gs_encode ( uchar *ins, int size, uchar *result );
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void gs_encrypt ( uchar *key, int key_len, uchar *buffer_ptr, int buffer_len );
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