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firestorm/Gameleap/code/mw4/Libraries/ElementProxies/OptimizeSync.hpp
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37 lines
693 B
C++

#pragma once
#include "ElementProxies.hpp"
#include <Proxies\Process.hpp>
namespace ElementProxies {
class ElementGroupProxy;
class ElementPolygonMeshProxy;
class ElementSceneProxy;
class OptimizeSyncProcess:
public Proxies::Process
{
public:
OptimizeSyncProcess()
{}
OptimizeSyncProcess(Stuff::NotationFile *data_file):
Process(data_file)
{}
virtual void
OptimizeCallback(Proxies::GenericProxy* proxy)
{}
bool
OptimizeSync(Proxies::ChildProxy* child);
bool
OptimizeSync(ElementGroupProxy* group);
bool
OptimizeSync(ElementPolygonMeshProxy* mesh);
void
OptimizeSync(ElementSceneProxy* scene);
};
}