Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
177 lines
4.0 KiB
C++
177 lines
4.0 KiB
C++
#pragma once
|
|
|
|
#include "Proxies.hpp"
|
|
#include "GenericProxy.hpp"
|
|
|
|
namespace Proxies {
|
|
|
|
class PolygonMeshProxy;
|
|
class GroupProxy;
|
|
class ChildProxy;
|
|
class TextureLibrary;
|
|
class StateLibrary;
|
|
class CoalesceTexturesProcess;
|
|
|
|
//
|
|
//#########################################################################
|
|
//######################### SceneProxy ##############################
|
|
//#########################################################################
|
|
//
|
|
class _declspec(novtable) SceneProxy:
|
|
public GenericProxy
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructors
|
|
//
|
|
protected:
|
|
SceneProxy(ClassData *class_data);
|
|
~SceneProxy();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Process support
|
|
//
|
|
public:
|
|
virtual void
|
|
BinSort(BinSortProcess *process);
|
|
virtual void
|
|
BurnLights(BurnLightsProcess *process);
|
|
virtual bool
|
|
CleanHierarchy(CleanHierarchyProcess *process);
|
|
virtual void
|
|
CoalesceTextures(CoalesceTexturesProcess *process);
|
|
virtual void
|
|
Copy(
|
|
CopyProcess *process,
|
|
SceneProxy *scene
|
|
);
|
|
virtual void
|
|
GetInfo(
|
|
GetInfoProcess *process
|
|
);
|
|
virtual int
|
|
FindErrors(FindErrorsProcess *process);
|
|
virtual void
|
|
FindLights(BurnLightsProcess *process);
|
|
virtual void
|
|
FlattenHierarchy(FlattenHierarchyProcess *process);
|
|
virtual void
|
|
SplitByState(SplitByStateProcess *process);
|
|
virtual void
|
|
MakeSingleSided(MakeSingleSidedProcess *process);
|
|
virtual void
|
|
OptimizeFlatShading(OptimizeFlatShadingProcess *process);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Testing
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Library functions
|
|
//
|
|
public:
|
|
virtual StateLibrary*
|
|
GetStateLibrary() = 0;
|
|
|
|
protected:
|
|
StateLibrary*
|
|
stateLibrary;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Bounding functions
|
|
//
|
|
// GetBoundingSphere should be used only after GetOBB has returned a false
|
|
//
|
|
public:
|
|
virtual bool
|
|
GetOBB(Stuff::OBB *obb) = 0;
|
|
virtual void
|
|
SetOBB(const Stuff::OBB &obb) = 0;
|
|
virtual bool
|
|
GetBoundingSphere(Stuff::Sphere *sphere);
|
|
virtual void
|
|
SetBoundingSphere(const Stuff::Sphere &sphere) = 0;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Polygon functions
|
|
//
|
|
public:
|
|
virtual void
|
|
GetCentroid(Stuff::Point3D *center);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Child functions
|
|
//
|
|
public:
|
|
//
|
|
// Gets the current number of children
|
|
//
|
|
virtual unsigned
|
|
GetChildCount() = 0;
|
|
|
|
//
|
|
// Child creation functions
|
|
//
|
|
virtual GroupProxy*
|
|
AppendNewGroupProxy() = 0;
|
|
virtual GroupProxy*
|
|
InsertNewGroupProxy(ChildProxy *before) = 0;
|
|
|
|
virtual PolygonMeshProxy*
|
|
AppendNewPolygonMeshProxy() = 0;
|
|
virtual PolygonMeshProxy*
|
|
InsertNewPolygonMeshProxy(ChildProxy *before) = 0;
|
|
|
|
ChildProxy*
|
|
AppendMatchingChildProxy(
|
|
CopyProcess *process,
|
|
ChildProxy *child
|
|
);
|
|
ChildProxy*
|
|
InsertMatchingChildProxy(
|
|
CopyProcess *process,
|
|
ChildProxy *child,
|
|
ChildProxy *before
|
|
);
|
|
|
|
//
|
|
// Child traversal functions
|
|
//
|
|
virtual ChildProxy*
|
|
UseFirstChildProxy() = 0;
|
|
virtual ChildProxy*
|
|
UseLastChildProxy() = 0;
|
|
virtual void
|
|
FindNamedChildren(
|
|
Stuff::DynamicArrayOf<ChildProxy*> *children,
|
|
const char* prefix,
|
|
bool matching = true
|
|
);
|
|
|
|
void
|
|
AttachChildProxy(ChildProxy* proxy)
|
|
{
|
|
Check_Object(this);
|
|
AttachReference(); activeChildProxies.Add(proxy);
|
|
}
|
|
void
|
|
DetachChildProxy(ChildProxy* proxy);
|
|
|
|
protected:
|
|
Stuff::ChainOf<ChildProxy*>
|
|
activeChildProxies;
|
|
};
|
|
|
|
}
|