Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#pragma once
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#include "ElementRenderer.hpp"
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#include "ShapeElement.hpp"
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namespace MidLevelRenderer {
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class MLRShape;
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}
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namespace ElementRenderer {
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//#########################################################################
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//######################### ScalableShapeElement ################################
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//#########################################################################
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class ScalableShapeElement:
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public ShapeElement
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Initialization
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//
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public:
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static void InitializeClass();
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static void TerminateClass();
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static ClassData *DefaultData;
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typedef ShapeElement BaseClass;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructors/Destructors
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//
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protected:
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ScalableShapeElement(
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Stuff::MemoryStream *stream,
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int version,
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ShapeHolder shapes,
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bool read_scale_from_stream
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);
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public:
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ScalableShapeElement();
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explicit ScalableShapeElement(ScalableShapeElement *shape);
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static ScalableShapeElement* Make(
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Stuff::MemoryStream *stream,
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int version,
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ShapeHolder shapes=NULL
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);
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static ScalableShapeElement* MakeFromShape(
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Stuff::MemoryStream *stream,
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int version,
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ShapeHolder shapes=NULL
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);
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void Save(Stuff::MemoryStream *stream);
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static HGOSHEAP s_Heap;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Testing
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//
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public:
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void TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Sync support
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//
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public:
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void SetScale(const Stuff::Vector3D &scale)
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{Check_Object(this); m_scale = scale; NeedMatrixSync();}
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const Stuff::Vector3D & GetScale()
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{Check_Object(this); return m_scale;}
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protected:
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void SetSyncState();
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static SyncMethod SyncMethods[SyncStateCount];
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Stuff::Vector3D m_scale;
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void CleanSphereSyncMethod();
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void DirtySphereSyncMethod();
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void CleanOBBSyncMethod();
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void DirtyOBBSyncMethod();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Collision
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//
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protected:
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bool CastCulledRay(CollisionQuery *query);
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Element* FindSmallestElementContainingCulled(SphereTest *test);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Drawing
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//
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public:
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void SetColor(const Stuff::RGBAColor &color)
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{Check_Object(this); m_color = color;}
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const Stuff::RGBAColor& GetColor()
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{Check_Object(this); return m_color;}
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protected:
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void SetDrawState();
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static DrawMethod DrawMethods[DrawStateCount];
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Stuff::RGBAColor m_color;
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void InheritDrawMethod(
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CameraElement *camera,
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const StateChange *inherited_state,
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int clipping_state
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);
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void OverrideDrawMethod(
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CameraElement *camera,
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const StateChange *inherited_state,
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int clipping_state
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);
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};
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}
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