Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
278 lines
5.7 KiB
C++
278 lines
5.7 KiB
C++
#include "MLRHeaders.hpp"
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//#############################################################################
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//######################### MLRPointCloud ###############################
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//#############################################################################
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MLRPointCloud::ClassData*
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MLRPointCloud::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::InitializeClass()
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{
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Verify(!DefaultData);
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Verify(gos_GetCurrentHeap() == StaticHeap);
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DefaultData =
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new ClassData(
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MLRPointCloudClassID,
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"MidLevelRenderer::MLRPointCloud",
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MLREffect::DefaultData
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MLRPointCloud::MLRPointCloud(int nr, int _type) :
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MLREffect(nr, DefaultData), type(_type)
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{
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Verify(gos_GetCurrentHeap() == EffectHeap);
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usedNrOfVertices = 0;
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Check_Pointer(this);
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drawMode = SortData::PointCloud;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MLRPointCloud::~MLRPointCloud()
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{
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Check_Object(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::SetData(
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const int *count,
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const Stuff::Point3D *point_data,
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const Stuff::RGBAColor *color_data
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)
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{
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Check_Pointer(this);
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usedNrOfVertices = count;
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Verify(*usedNrOfVertices <= maxNrOf);
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points = point_data;
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colors = color_data;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::Draw (DrawEffectInformation *dInfo, GOSVertexPool *allVerticesToDraw, MLRSorter *sorter)
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{
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Check_Object(this);
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#ifdef LAB_ONLY
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if(Limits::Max_Number_Vertices_Per_Frame < allVerticesToDraw->GetLast() + *usedNrOfVertices * 3)
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{
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SPEWALWAYS((0, "Not drawing MLRPointCloud. Too many vertices! Raid a bug to Art!"));
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return;
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}
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#endif
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worldToEffect.Invert(*dInfo->effectToWorld);
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Transform(*usedNrOfVertices, 1);
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if( Clip(dInfo->clippingFlags, allVerticesToDraw, false) )
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{
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sorter->AddEffect(this, dInfo->state);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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int
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MLRPointCloud::Draw (ToBeDrawnPrimitive *tbdp, MLRSorter *sorter)
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{
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Check_Object(this);
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effectToClipMatrix = tbdp->shapeToClipMatrix;
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Transform(*usedNrOfVertices, 1);
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int index = -1;
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if( Clip(tbdp->clippingFlags, tbdp->allVerticesToDraw, true) )
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{
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sorter->AddEffect(this, tbdp->state, index);
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}
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return index;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::Transform(int, int)
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{
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Check_Object(this);
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MLR_RENDER("Transform::MLRPointCloud");
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Start_Timer(Transform_Time);
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int i;
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for(i=0;i<*usedNrOfVertices;i++)
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{
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if(IsOn(i) == false)
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{
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continue;
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}
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(*transformedCoords)[i].Multiply(points[i], effectToClipMatrix);
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}
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Stop_Timer(Transform_Time);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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int
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MLRPointCloud::Clip(MLRClippingState clippingFlags, GOSVertexPool *vt, bool db)
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{
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//--------------------------------------
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// See if we don't have to draw anything
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//--------------------------------------
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//
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int i;
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numGOSVertices = 0;
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if(clippingFlags.GetClippingState() == 0 || usedNrOfVertices <= 0)
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{
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if(usedNrOfVertices <= 0)
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{
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visible = 0;
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}
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else
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{
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Check_Object(vt);
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gos_vertices = vt->GetActualVertexPool(db);
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for(i=0;i<*usedNrOfVertices;i++)
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{
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if(IsOn(i) == false)
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{
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continue;
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}
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GOSCopyData(
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&gos_vertices[numGOSVertices],
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transformedCoords->GetData(),
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colors,
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i
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);
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numGOSVertices++;
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}
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if(db==false)
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{
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Check_Object(vt);
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vt->Increase(numGOSVertices);
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}
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visible = numGOSVertices ? 1 : 0;
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}
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return visible;
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}
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Check_Object(vt);
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gos_vertices = vt->GetActualVertexPool(db);
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Stuff::Vector4D *v4d = transformedCoords->GetData();
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for(i=0;i<*usedNrOfVertices;i++,v4d++)
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{
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if(IsOn(i) == false)
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{
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continue;
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}
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if( clippingFlags.IsFarClipped() && v4d->w <= v4d->z)
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{
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continue;
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}
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if( clippingFlags.IsNearClipped() && v4d->z < 0.0f)
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{
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continue;
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}
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if( clippingFlags.IsRightClipped() && v4d->x < 0.0f)
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{
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continue;
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}
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if( clippingFlags.IsLeftClipped() && v4d->w < v4d->x)
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{
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continue;
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}
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if( clippingFlags.IsBottomClipped() && v4d->y < 0.0f)
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{
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continue;
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}
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if(clippingFlags.IsTopClipped() && v4d->w < v4d->y)
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{
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continue;
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}
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GOSCopyData(
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&gos_vertices[numGOSVertices],
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transformedCoords->GetData(),
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colors,
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i
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);
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if(
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//clippingFlags.IsLeftClipped() &&
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(gos_vertices[numGOSVertices].x + ((type)?type*4.f : 4.f)) > Environment.screenWidth
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)
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{
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continue;
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}
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if(
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//clippingFlags.IsTopClipped() &&
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(gos_vertices[numGOSVertices].y + ((type)?type*4.f : 4.f)) > Environment.screenHeight
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)
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{
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continue;
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}
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numGOSVertices++;
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}
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if(db==false)
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{
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vt->Increase(numGOSVertices);
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}
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visible = numGOSVertices ? 1 : 0;
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return visible;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRPointCloud::TestInstance() const
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{
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if (usedNrOfVertices)
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{
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Verify(*usedNrOfVertices >= 0);
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Verify(*usedNrOfVertices <= maxNrOf);
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}
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}
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