Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
//===========================================================================//
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// File: link.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification of base Link //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release handling //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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namespace Stuff {
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class Socket;
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class Plug;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Link ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class _declspec(novtable) Link
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#if defined(_ARMOR)
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: public Stuff::Signature
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#endif
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{
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friend class Plug;
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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void
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TestInstance();
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virtual void
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Remove(Plug *plug);
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Socket*
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GetSocket() const
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{return m_socket;}
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Plug*
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GetPlug() const
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{return m_plug;}
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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explicit Link(
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Socket *socket,
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Plug *plug
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):
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m_socket(socket),
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m_plug(plug)
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{AddToPlug(plug);}
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virtual
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~Link();
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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void
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ReleaseFromPlug();
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void
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AddToPlug(Plug *plug);
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Socket
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*m_socket;
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Link
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*m_nextPlugLink;
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Plug
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*m_plug;
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};
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}
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