Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
//===========================================================================//
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// File: sfeskt.cc //
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// Project: MUNGA Brick: Connection Engine //
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// Contents: Implementation details for safe m_socket class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/28/94 JMA Made compatible with SGI CC and merged with iterator //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release mechanism //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include "StuffHeaders.hpp"
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//
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//###########################################################################
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// SafeSocket
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//###########################################################################
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//
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SafeSocket::SafeSocket(void *)
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{
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m_iteratorHead = NULL;
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}
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//
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//###########################################################################
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// ~SafeSocket
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//###########################################################################
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//
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SafeSocket::~SafeSocket()
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{
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Check_Object(this);
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Verify(m_iteratorHead == NULL);
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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void
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SafeSocket::TestInstance()
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{
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Socket::TestInstance();
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if (m_iteratorHead != NULL)
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{
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Check_Signature(m_iteratorHead);
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}
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}
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//
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//###########################################################################
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// SendIteratorMemo
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//###########################################################################
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//
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void
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SafeSocket::SendIteratorMemo(
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IteratorMemo memo,
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void *content
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)
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{
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Check_Object(this);
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SafeIterator *iterator;
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for (
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iterator = m_iteratorHead;
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iterator != NULL;
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iterator = iterator->m_nextIterator
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) {
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Check_Object(iterator);
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iterator->ReceiveMemo(memo, content);
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}
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}
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//
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//###########################################################################
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// SafeIterator
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//###########################################################################
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//
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SafeIterator::SafeIterator(SafeSocket *safeSocket):
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SocketIterator(safeSocket)
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{
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//
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// Link iterator into sockets set of iterators
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//
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Check_Object(safeSocket);
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if ((m_nextIterator = safeSocket->m_iteratorHead) != NULL)
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{
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Check_Object(m_nextIterator);
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m_nextIterator->m_prevIterator = this;
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}
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m_prevIterator = NULL;
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safeSocket->m_iteratorHead = this;
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}
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//
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//###########################################################################
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// ~SafeIterator
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//###########################################################################
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//
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SafeIterator::~SafeIterator()
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{
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Check_Object(this);
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SafeSocket *safeSocket = Cast_Object(SafeSocket*, m_socket);
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//
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// Remove iterator from sockets set of iterators
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//
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Check_Object(safeSocket);
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if (safeSocket->m_iteratorHead == this)
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{
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safeSocket->m_iteratorHead = m_nextIterator;
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}
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if (m_prevIterator != NULL)
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{
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Check_Object(m_prevIterator);
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m_prevIterator->m_nextIterator = m_nextIterator;
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}
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if (m_nextIterator != NULL)
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{
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Check_Object(m_nextIterator);
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m_nextIterator->m_prevIterator = m_prevIterator;
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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void
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SafeIterator::TestInstance() const
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{
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SocketIterator::TestInstance();
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if (m_prevIterator != NULL)
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{
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Check_Signature(m_prevIterator);
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}
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if (m_nextIterator != NULL)
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{
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Check_Signature(m_nextIterator);
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}
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}
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//
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//###########################################################################
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// ReceiveMemo
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//###########################################################################
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//
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void
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SafeIterator::ReceiveMemo(
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IteratorMemo,
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void*
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)
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{
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Check_Object(this);
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STOP(("SafeIterator::ReceiveMemo - Should never reach here"));
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}
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