Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
679 B
C++
15 lines
679 B
C++
//=======================================================================//
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// File: line.hpp //
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// Project: Architecture //
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// Author: J.M. Albertson //
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//-----------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainments, //
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// PROPRIETARY AND CONFIDENTIAL //
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//=======================================================================//
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#pragma once
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#include "Stuff.hpp"
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using namespace Stuff;
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