Files
firestorm/Gameleap/code/mw4/Tools/Balancer/Balancer.dsp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

200 lines
6.2 KiB
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# Microsoft Developer Studio Project File - Name="Balancer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Balancer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Balancer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Balancer.mak" CFG="Balancer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Balancer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Balancer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Balancer - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Balancer - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "USE_PROTOTYPES" /D "STRICT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Balancer - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD CPP /nologo /G6 /Zp4 /MDd /W3 /Gm /GR /ZI /Od /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_ARMOR" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "WIN32" /D "_DEBUG" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "Balancer - Win32 Profile"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Balancer___Win32_Profile"
# PROP BASE Intermediate_Dir "Balancer___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:windows /machine:I386
!ENDIF
# Begin Target
# Name "Balancer - Win32 Release"
# Name "Balancer - Win32 Debug"
# Name "Balancer - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Balancer.cpp
# End Source File
# Begin Source File
SOURCE=.\Balancer.rc
# End Source File
# Begin Source File
SOURCE=.\BalancerDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ChildOfDialogMessagePusher.cpp
# End Source File
# Begin Source File
SOURCE=.\dlgObjectBalance.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgObjectProperties.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Balancer.h
# End Source File
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SOURCE=.\BalancerDlg.h
# End Source File
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SOURCE=.\ChildOfDialogMessagePusher.h
# End Source File
# Begin Source File
SOURCE=.\dlgObjectBalance.h
# End Source File
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SOURCE=.\DlgObjectProperties.h
# End Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\Balancer.ico
# End Source File
# Begin Source File
SOURCE=.\res\Balancer.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project