Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
502 B
C
17 lines
502 B
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include "afxwin.h" // MFC core and standard components
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#include "afxext.h" // MFC extensions
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include "afxcmn.h" // MFC support for Windows 95 Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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