Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
// Multitron.h : main header file for the MULTITRON application
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//
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#if !defined(AFX_MULTITRON_H__60718FCF_44E0_4971_835D_CE2786970EB6__INCLUDED_)
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#define AFX_MULTITRON_H__60718FCF_44E0_4971_835D_CE2786970EB6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "FileOpenDlg.h"
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#include <stuff\stuff.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CMultitronApp:
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// See Multitron.cpp for the implementation of this class
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//
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class CMultitronApp : public CWinApp
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{
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public:
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CMultitronApp();
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~CMultitronApp();
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CString m_strRunDir;
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CMapWordToOb m_mapTemplate;
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CMapStringToString m_mapHintParams;
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CMultiDocTemplate* m_pMainDoc;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMultitronApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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virtual CDocument* OpenDocumentFile(LPCTSTR lpszFileName);
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CMultitronApp)
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afx_msg void OnAppAbout();
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afx_msg void OnFileNew();
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afx_msg void OnFileOpen();
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afx_msg void OnFileSave();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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void RefreshFiles();
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protected:
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CFileOpenDlg* m_FileOPendlg;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MULTITRON_H__60718FCF_44E0_4971_835D_CE2786970EB6__INCLUDED_)
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