Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
350 lines
10 KiB
C++
350 lines
10 KiB
C++
// NFOBotDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "NFO File Editor.h"
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#include "NFO File EditorDlg.h"
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#include "NFOPropertiesDlg.h"
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#include "NFOBotDlg.h"
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#include "NFOErrorDlg.h"
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#if 0 // def _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CNFOBotDlg dialog
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CNFOBotDlg::CNFOBotDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CNFOBotDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CNFOBotDlg)
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//}}AFX_DATA_INIT
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}
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void CNFOBotDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CNFOBotDlg)
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DDX_Control(pDX, IDC_BOT_RULE, m_RuleNum);
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DDX_Control(pDX, IDC_BOT_NUM, m_BotCount);
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DDX_Control(pDX, IDC_TEAM, m_Team);
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DDX_Control(pDX, IDC_MIN_TON, m_MinTon);
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DDX_Control(pDX, IDC_MIN_LEVEL, m_MinLevel);
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DDX_Control(pDX, IDC_MAX_TON, m_MaxTon);
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DDX_Control(pDX, IDC_MAX_LEVEL, m_MaxLevel);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNFOBotDlg, CDialog)
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//{{AFX_MSG_MAP(CNFOBotDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CNFOBotDlg message handlers
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void CNFOBotDlg::OnOK()
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{
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CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
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// check the validity of the min and max tonnage
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if ((m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1) &&
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(m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1))
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{
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if (m_MinTon.GetCurSel() > m_MaxTon.GetCurSel())
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{
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CNFOErrorDlg dlg;
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dlg.m_Error = "The minimum tonnage cannot be larger than the maximum tonnage.";
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dlg.DoModal();
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return;
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}
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}
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// check the validity of the min and max level
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if ((m_MinLevel.GetCurSel() != m_MinLevel.GetCount() - 1) &&
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(m_MaxLevel.GetCurSel() != m_MaxLevel.GetCount() - 1))
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{
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if (m_MinLevel.GetCurSel() > m_MaxLevel.GetCurSel())
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{
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CNFOErrorDlg dlg;
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dlg.m_Error = "The minimum AI level cannot be larger than the maximum AI level.";
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dlg.DoModal();
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return;
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}
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}
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char bot_count[256];
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char team[256];
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char max_ton[256];
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char min_ton[256];
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char max_level[256];
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char min_level[256];
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// make sure that we get everything from the dialog
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m_BotCount.GetLBText(m_BotCount.GetCurSel(), bot_count);
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if (m_Team.GetCurSel() != -1)
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m_Team.GetLBText(m_Team.GetCurSel(), team);
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else
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team[0] = '\0';
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if (m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1)
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m_MaxTon.GetLBText(m_MaxTon.GetCurSel(), max_ton);
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else
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max_ton[0] = '\0';
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if (m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1)
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m_MinTon.GetLBText(m_MinTon.GetCurSel(), min_ton);
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else
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min_ton[0] = '\0';
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if (m_MaxLevel.GetCurSel() != m_MaxLevel.GetCount() - 1)
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m_MaxLevel.GetLBText(m_MaxLevel.GetCurSel(), max_level);
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else
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max_level[0] = '\0';
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if (m_MinLevel.GetCurSel() != m_MinLevel.GetCount() - 1)
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m_MinLevel.GetLBText(m_MinLevel.GetCurSel(), min_level);
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else
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min_level[0] = '\0';
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// check the validity of the team min and max level against the bots
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if (team[0] != '\0')
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{
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int team_num = atoi(team) - 1;
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TEAM_INFO* pInfo = pParent->FindTeamInfo(pParent->m_PropertyList.GetSelectionMark());
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ASSERT(pInfo);
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for (int i = 0; i < pInfo->team_count; i++)
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{
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if ((team_num + 1) == pInfo->team_num[team_num])
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{
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if ((min_ton[0] != '\0') && (pInfo->max_ton[team_num] != -1))
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{
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int min_ton_num = atoi(min_ton);
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if (min_ton_num > pInfo->max_ton[team_num])
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{
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char team_max_ton[256];
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_itoa(pInfo->max_ton[team_num], team_max_ton, 10);
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CNFOErrorDlg dlg;
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dlg.m_Error = "The minimum bot tonnage cannot be larger than the maximum team tonnage of ";
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dlg.m_Error += team_max_ton;
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dlg.m_Error += ".";
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dlg.DoModal();
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return;
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}
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}
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if ((max_ton[0] != '\0') && (pInfo->min_ton[team_num] != -1))
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{
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int max_ton_num = atoi(max_ton);
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if (max_ton_num < pInfo->min_ton[team_num])
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{
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char team_min_ton[256];
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_itoa(pInfo->min_ton[team_num], team_min_ton, 10);
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CNFOErrorDlg dlg;
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dlg.m_Error = "The maximum bot tonnage cannot be smaller than the minimum team tonnage of ";
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dlg.m_Error += team_min_ton;
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dlg.m_Error += ".";
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dlg.DoModal();
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return;
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}
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}
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break;
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}
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}
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}
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// store this in the team list
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int curSel;
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if (pParent->m_bEditRule)
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{
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curSel = pParent->m_BotList.GetSelectionMark();
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}
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else
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{
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char intbuf[256];
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curSel = pParent->m_BotList.GetItemCount();
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pParent->m_BotList.InsertItem(curSel, _itoa(curSel, intbuf, 10), 0);
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}
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pParent->m_BotList.SetItemText(curSel, 1, bot_count);
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pParent->m_BotList.SetItemText(curSel, 2, team);
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pParent->m_BotList.SetItemText(curSel, 3, max_ton);
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pParent->m_BotList.SetItemText(curSel, 4, min_ton);
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pParent->m_BotList.SetItemText(curSel, 5, max_level);
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pParent->m_BotList.SetItemText(curSel, 6, min_level);
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// Once we are done setting the text in the team list, we need to save the team data
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int curPSel = pParent->m_PropertyList.GetSelectionMark();
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BOT_INFO* pBotdata = pParent->FindBotInfo(curPSel);
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ASSERT(pBotdata != NULL);
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int count = pParent->m_BotList.GetItemCount();
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for (int i = 0; i < count; i++)
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{
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pParent->m_BotList.GetItemText(i, 1, bot_count, 256);
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pParent->m_BotList.GetItemText(i, 2, team, 256);
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pParent->m_BotList.GetItemText(i, 3, max_ton, 256);
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pParent->m_BotList.GetItemText(i, 4, min_ton, 256);
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pParent->m_BotList.GetItemText(i, 5, max_level, 256);
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pParent->m_BotList.GetItemText(i, 6, min_level, 256);
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char cur_count[256];
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pParent->m_BotList.GetItemText(i, 0, cur_count, 256);
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int cur_num = atoi(cur_count);
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if (bot_count[0] != '\0')
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pBotdata->bot_count[cur_num] = atoi(bot_count);
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else
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pBotdata->bot_count[cur_num] = -1;
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if (team[0] != '\0')
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pBotdata->team_num[cur_num] = atoi(team);
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else
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pBotdata->team_num[cur_num] = -1;
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if (max_ton[0] != '\0')
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pBotdata->max_ton[cur_num] = atoi(max_ton);
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else
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pBotdata->max_ton[cur_num] = -1;
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if (min_ton[0] != '\0')
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pBotdata->min_ton[cur_num] = atoi(min_ton);
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else
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pBotdata->min_ton[cur_num] = -1;
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if (max_level[0] != '\0')
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pBotdata->max_level[cur_num] = atoi(max_level);
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else
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pBotdata->max_level[cur_num] = -1;
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if (min_level[0] != '\0')
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pBotdata->min_level[cur_num] = atoi(min_level);
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else
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pBotdata->min_level[cur_num] = -1;
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}
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pBotdata->rule_count = count;
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CDialog::OnOK();
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}
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BOOL CNFOBotDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
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CNFOFileEditorDlg* pPParent = (CNFOFileEditorDlg*) pParent->GetOwner();
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char intbuf[256];
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int i;
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// Handle team option first
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char team_allowed[256];
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char team_count[256];
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pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 3, team_allowed, 256);
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pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 4, team_count, 256);
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if (_stricmp(team_allowed, pPParent->m_szYesNo[0]) == 0)
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{
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m_Team.SetCurSel(-1);
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m_Team.EnableWindow(FALSE);
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}
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else
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{
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for (i = 1; i < atoi(team_count) + 1; i++)
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m_Team.AddString(_itoa(i, intbuf, 10));
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m_Team.SetCurSel(0);
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}
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// inits all the options
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for (i = 1; i < 15; i++)
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m_BotCount.AddString(_itoa(i, intbuf, 10));
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for (i = 25; i <= 100; i += 5)
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{
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m_MaxTon.AddString(_itoa(i, intbuf, 10));
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m_MinTon.AddString(_itoa(i, intbuf, 10));
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}
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for (i = 0; i < 10; i++)
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{
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m_MaxLevel.AddString(_itoa(i, intbuf, 10));
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m_MinLevel.AddString(_itoa(i, intbuf, 10));
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}
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m_MaxTon.AddString(pPParent->m_szDefault);
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m_MinTon.AddString(pPParent->m_szDefault);
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m_MaxLevel.AddString(pPParent->m_szDefault);
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m_MinLevel.AddString(pPParent->m_szDefault);
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// now either grab the info or set to default
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int curSel;
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if (pParent->m_bEditRule)
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{
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// we are editing, so grab the info
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curSel = pParent->m_BotList.GetSelectionMark();
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char rule_num[256];
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char bot_count[256];
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char team[256];
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char max_ton[256];
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char min_ton[256];
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char max_level[256];
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char min_level[256];
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pParent->m_BotList.GetItemText(curSel, 0, rule_num, 256);
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pParent->m_BotList.GetItemText(curSel, 1, bot_count, 256);
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pParent->m_BotList.GetItemText(curSel, 2, team, 256);
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pParent->m_BotList.GetItemText(curSel, 3, max_ton, 256);
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pParent->m_BotList.GetItemText(curSel, 4, min_ton, 256);
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pParent->m_BotList.GetItemText(curSel, 5, max_level, 256);
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pParent->m_BotList.GetItemText(curSel, 6, min_level, 256);
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int found = m_BotCount.FindStringExact(0, bot_count);
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if (found != CB_ERR)
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m_BotCount.SetCurSel(found);
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else
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m_BotCount.SetCurSel(0);
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found = m_Team.FindStringExact(0, team);
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if (found != CB_ERR)
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m_Team.SetCurSel(found);
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else
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m_Team.SetCurSel(0);
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found = m_MaxTon.FindStringExact(0, max_ton);
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if (found != CB_ERR)
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m_MaxTon.SetCurSel(found);
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else
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m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
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found = m_MinTon.FindStringExact(0, min_ton);
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if (found != CB_ERR)
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m_MinTon.SetCurSel(found);
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else
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m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
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found = m_MaxLevel.FindStringExact(0, max_level);
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if (found != CB_ERR)
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m_MaxLevel.SetCurSel(found);
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else
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m_MaxLevel.SetCurSel(m_MaxLevel.GetCount() - 1);
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found = m_MinLevel.FindStringExact(0, min_level);
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if (found != CB_ERR)
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m_MinLevel.SetCurSel(found);
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else
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m_MinLevel.SetCurSel(m_MinLevel.GetCount() - 1);
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// set the current team rule number
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m_RuleNum.ReplaceSel(rule_num);
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}
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else
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{
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// we are adding a new one, so set them to default
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curSel = pParent->m_BotList.GetItemCount();
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m_BotCount.SetCurSel(0);
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m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
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m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
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m_MaxLevel.SetCurSel(m_MaxLevel.GetCount() - 1);
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m_MinLevel.SetCurSel(m_MinLevel.GetCount() - 1);
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// set the current team rule number
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m_RuleNum.ReplaceSel(_itoa(curSel, intbuf, 10));
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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