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firestorm/Gameleap/code/mw4/Tools/PatchIT/Insert.h
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C++

// Insert.h: interface for the CInsert class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INSERT_H__30575E3B_321A_4F48_9DC3_3248FC7CF6E0__INCLUDED_)
#define AFX_INSERT_H__30575E3B_321A_4F48_9DC3_3248FC7CF6E0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "PatchOperation.h"
class CInsert : public CPatchOperation
{
DWORD SourceLoc;
public:
CInsert(DWORD loc,DWORD sze,DWORD sloc) {Location=loc; Size=sze; SourceLoc=sloc;}
CString GetOpText() {CString str; str.Format("Insert %7i Bytes at %7i From %7i\n",Size,Location,SourceLoc); return str;}
DWORD InsertedBytes() {return Size;}
DWORD DeletedBytes() {return 0;}
virtual ~CInsert();
};
#endif // !defined(AFX_INSERT_H__30575E3B_321A_4F48_9DC3_3248FC7CF6E0__INCLUDED_)