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firestorm/Gameleap/code/mw4/Tools/PatchIT/PatchApply/PatchApply.h
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C++

// PatchApply.h : main header file for the PATCHAPPLY application
//
#if !defined(AFX_PATCHAPPLY_H__0E24A44B_D150_44D7_B5EE_4C13F453B378__INCLUDED_)
#define AFX_PATCHAPPLY_H__0E24A44B_D150_44D7_B5EE_4C13F453B378__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CPatchApplyApp:
// See PatchApply.cpp for the implementation of this class
//
class CPatchApplyApp : public CWinApp
{
public:
CPatchApplyApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPatchApplyApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CPatchApplyApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PATCHAPPLY_H__0E24A44B_D150_44D7_B5EE_4C13F453B378__INCLUDED_)