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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/MoveProps.cpp
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C++

// MoveProps.cpp : implementation file
//
#include "stdafx.h"
#include "pixelwhippro.h"
#include "MoveProps.h"
/////////////////////////////////////////////////////////////////////////////
// CMoveProps dialog
CMoveProps::CMoveProps(CWnd* pParent /*=NULL*/)
: CDialog(CMoveProps::IDD, pParent)
{
//{{AFX_DATA_INIT(CMoveProps)
m_rtime = 0.0;
m_velx = 0.0f;
m_vely = 0.0f;
m_velz = 0.0f;
m_accy = 0.0f;
m_accx = 0.0f;
m_accz = 0.0f;
//}}AFX_DATA_INIT
}
void CMoveProps::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMoveProps)
DDX_Text(pDX, IDC_RTIME, m_rtime);
DDV_MinMaxDouble(pDX, m_rtime, 0., 9999999.);
DDX_Text(pDX, IDC_VELX, m_velx);
DDX_Text(pDX, IDC_VELY, m_vely);
DDX_Text(pDX, IDC_VELZ, m_velz);
DDX_Text(pDX, IDC_ACCY, m_accy);
DDX_Text(pDX, IDC_ACCX, m_accx);
DDX_Text(pDX, IDC_ACCZ, m_accz);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMoveProps, CDialog)
//{{AFX_MSG_MAP(CMoveProps)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMoveProps message handlers