Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
646 B
C
21 lines
646 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by PrintScrToFile.rc
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//
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#define IDD_PRINTSCRTOFILE_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDC_LASTSAVED 1000
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#define IDC_BITMAP_FORMAT 1003
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#define IDC_NATIVE_FORMAT 1005
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1006
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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