Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
4.5 KiB
C
109 lines
4.5 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by autoconfig.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_AUTOCONFIG_DIALOG 102
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#define IDS_STRING102 102
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#define IDS_STRING103 103
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#define IDS_STRING104 104
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#define IDS_STRING105 105
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#define IDS_STRING106 106
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#define IDS_STRING107 107
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#define IDS_STRING108 108
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#define IDS_STRING109 109
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#define IDS_STRING110 110
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#define IDS_STRING111 111
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#define IDS_STRING112 112
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#define IDS_STRING113 113
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#define IDS_STRING114 114
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#define IDS_STRING115 115
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#define IDS_STRING116 116
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#define IDS_STRING117 117
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#define IDS_STRING118 118
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#define IDS_STRING119 119
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#define IDS_STRING120 120
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#define IDS_STRING121 121
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#define IDS_STRING122 122
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#define IDS_STRING123 123
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#define IDS_STRING124 124
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#define IDS_STRING125 125
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#define IDS_STRING126 126
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#define IDS_STRING127 127
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#define IDR_MAINFRAME 128
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#define IDS_STRING128 128
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#define IDS_STRING129 129
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#define IDS_STRING130 130
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#define IDS_STRING131 131
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#define IDD_CONFIGERROR 131
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#define IDS_STRING132 132
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#define IDS_STRING133 133
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#define IDS_STRING134 134
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#define IDS_STRING135 135
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#define IDS_STRING136 136
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#define IDS_STRING137 137
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#define IDS_STRING138 138
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#define IDS_STRING139 139
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#define IDS_STRING140 140
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#define IDS_STRING143 143
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#define IDS_STRING144 144
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#define IDS_STRING145 145
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#define IDS_STRING146 146
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#define IDS_STRING147 147
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#define IDS_STRING148 148
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#define IDS_STRING149 149
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#define IDS_STRING151 151
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#define IDS_STRING152 152
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#define IDS_STRING153 153
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#define IDS_APPRUNNING 154
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#define IDS_ERROR 155
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#define IDC_RADIO_HIGH 1003
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#define IDC_RADIO_LOW 1004
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#define IDC_RADIO_MED 1005
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#define IDC_DETAIL_TEXTURE 1007
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#define IDC_MULTI_TEXTURE 1008
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#define IDC_STR1 1008
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#define IDC_FOOTSTEPS 1009
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#define IDC_LIGHTMAP 1010
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#define IDC_CULTURAL 1011
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#define IDC_EFFECT_LEVEL 1012
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#define IDC_VERTEXLIGHT 1013
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#define IDC_LOD_LEVEL 1014
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#define IDC_SHADOW_LEVEL 1015
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#define IDC_VIDEOCARD 1015
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#define IDC_TERRAIN_LEVEL 1016
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#define IDC_TEXTURE_LEVEL 1017
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#define IDC_TEST 1018
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#define IDC_NOBLEND 1019
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#define IDC_TEST2 1020
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#define IDC_MUSIC 1021
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#define IDC_MAXLIGHTS 1022
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#define IDC_WATER 1023
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#define IDC_SOUNDDETAIL 1024
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#define IDC_LEAVES 1025
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#define IDC_SCREENRES 1025
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#define IDC_ADVANCED 1026
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#define IDC_SHADOWLEVEL 1027
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#define IDC_SIMPLE 1028
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#define IDC_MACHINE 1029
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#define IDC_ANTIALIAS 1030
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#define IDC_RECONFIG 1030
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#define IDC_TEXTSIZE 1031
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#define IDC_RUNGAME 1031
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#define IDC_EXITGAME 1032
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#define IDS_NOVIDCARD 57345
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#define IDS_BADCARD 57345
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 132
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1035
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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