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firestorm/Gameleap/mw4/Content/Missions/s1s2/Scripts/NoAttack.abl
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//------------------------------------------------------------------
// NOTE: The fsm name below MUST be changed in order for the
// script to be considered a unique entity!
fsm Generic_NoAttack : integer;
//------------------------------------------------------------------
// Generic_NoAttack:
//------------------------------------------------------------------
//------------------------------------------------------------------
// Constants
//------------------------------------------------------------------
const
#include_ <content\ABLScripts\mwconst.abi>
//------------------------------------------------------------------
// Types
//------------------------------------------------------------------
type
#include_ <content\ABLScripts\mwtype.abi>
//------------------------------------------------------------------
// Variables
//------------------------------------------------------------------
var
static locpoint SpawnSpot;
static locpoint dummy_hpt;
//------------------------------------------------------------------
// Init: my initialization function
//------------------------------------------------------------------
function Init;
code
GetLocation(me,SpawnSpot);
SpawnSpot[1] = SpawnSpot[1] + 100;
endfunction;
//------------------------------------------------------------------
// StartState: my initial state
//------------------------------------------------------------------
state StartState;
code
//TeleportToHell(me);
trans TeleportState;
endstate;
state TeleportState;
code
if GetGlobalTrigger(GetMemoryInteger(ME,31)) == TRUE then
dummy_hpt[0] = 2;
dummy_hpt[1] = 3;
dummy_hpt[2] = 4;
teleportAndLook(ME,dummy_hpt,0,SpawnSpot);
Startup(ME);
trans after_TeleportState
endif;
endstate;
state after_TeleportState;
code
if GetGlobalTrigger(GetMemoryInteger(ME,30)) == TRUE then
StartExecute(ME);
trans WaitState;
endif;
endstate;
state WaitState;
code
endstate;
state DeadState;
code
orderDie;
endstate;
endfsm.