Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
133 lines
3.0 KiB
Plaintext
133 lines
3.0 KiB
Plaintext
!include=Content\GameTypes.h
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!preservecase=true
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[info]
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author=Microsoft
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info=Standard Mission
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link=www.microsoft.com/games/mechwarrior4
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longname=Frostbite
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[ruleset]
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type=$(CustomDestruction)
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team=1
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alignment=1
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scriptname=content\missions\frostbite\scripts\frostbite_destruction.abl
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type=$(CustomTeamDestruction)
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team=8
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alignment=6
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scriptname=content\missions\frostbite\scripts\frostbite_teamdestruction.abl
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type=$(CustomAttrition)
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team=1
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alignment=1
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scriptname=content\missions\frostbite\scripts\frostbite_attrition.abl
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type=$(CustomTeamAttrition)
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team=8
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alignment=6
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scriptname=content\missions\frostbite\scripts\frostbite_teamattrition.abl
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type=$(CustomKingOfTheHill)
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team=1
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alignment=1
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scriptname=content\missions\frostbite\scripts\frostbite_koth.abl
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type=$(CustomTeamKingOfTheHill)
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team=8
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alignment=6
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scriptname=content\missions\frostbite\scripts\frostbite_tkoth.abl
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type=$(CustomStealTheBacon)
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team=1
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alignment=1
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scriptname=content\missions\frostbite\scripts\frostbite_stb.abl
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type=$(CustomCaptureTheFlag)
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team=2
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alignment=2
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scriptname=content\missions\frostbite\scripts\frostbite_ctf.abl
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[scenarios]
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Frostbite1={
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!preservecase=true
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[server]
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ruleset=$(CustomDestruction)
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name=Destruction
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\des.txt
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scriptname=content\missions\frostbite\scripts\frostbite_destruction.abl
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}
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Frostbite2={
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!preservecase=true
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[server]
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ruleset=$(CustomTeamDestruction)
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name=Team Destruction
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teamAllowed=1
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teamcount=4
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scenariotext=resource\missions\des.txt
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scriptname=content\missions\frostbite\scripts\frostbite_teamdestruction.abl
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}
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Frostbite3={
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!preservecase=true
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[server]
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ruleset=$(CustomAttrition)
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name=Attrition
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\att.txt
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scriptname=content\missions\frostbite\scripts\frostbite_attrition.abl
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}
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Frostbite4={
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!preservecase=true
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[server]
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ruleset=$(CustomTeamAttrition)
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name=Team Attrition
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teamAllowed=1
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teamcount=4
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scenariotext=resource\missions\att.txt
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scriptname=content\missions\frostbite\scripts\frostbite_teamattrition.abl
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}
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Frostbite5={
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!preservecase=true
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[server]
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ruleset=$(CustomKingOfTheHill)
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name=KotH
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\koth.txt
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scriptname=content\missions\frostbite\scripts\frostbite_koth.abl
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}
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Frostbite6={
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!preservecase=true
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[server]
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ruleset=$(CustomTeamKingOfTheHill)
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name=Team KotH
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teamAllowed=1
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teamcount=4
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scenariotext=resource\missions\koth.txt
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scriptname=content\missions\frostbite\scripts\frostbite_tkoth.abl
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}
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Frostbite7={
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!preservecase=true
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[server]
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ruleset=$(CustomStealTheBacon)
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name=STB
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\stb.txt
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scriptname=content\missions\frostbite\scripts\frostbite_stb.abl
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}
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Frostbite8={
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!preservecase=true
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[server]
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ruleset=$(CustomCaptureTheFlag)
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name=CTF
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teamAllowed=1
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teamcount=2
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scenariotext=resource\missions\ctf.txt
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scriptname=content\missions\frostbite\scripts\frostbite_ctf.abl
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}
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