Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
426 B
Plaintext
21 lines
426 B
Plaintext
// [!ProjectName].idl : IDL source for [!ProjectName].exe
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//
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// This file will be processed by the MIDL tool to
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// produce the type library ([!ProjectName].tlb) and marshalling code.
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import "oaidl.idl";
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import "ocidl.idl";
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[
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uuid([!TypelibGUID]),
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version(1.0),
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helpstring("[!ProjectName] 1.0 Type Library")
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]
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library [!ProjectNameSafe]Lib
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{
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importlib("stdole32.tlb");
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importlib("stdole2.tlb");
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};
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