Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
//+---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1996
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//
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// File: ads.h
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//
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// Contents: Master include file for Ole Ds
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//
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// Notes: All Ole Ds client applications must include this file. This
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// provides access to the primary Ole Ds interfaces, the error
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// codes, and function prototypes for the Ole Ds helper apis.
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//
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//----------------------------------------------------------------------------
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//
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// Interface definitions and well known GUIDS for Ole Ds
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//
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#include "iads.h"
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//
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// Helper function prototypes for Ole Ds
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//
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#include "adshlp.h"
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//
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// Error codes for Ole Ds - generated from ..\..\errmsg
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//
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#include "adserr.h"
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//
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// Globally accessible GUIDS
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//
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#include "adsiid.h"
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//
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// Status codes for ads objects
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//
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#include "adssts.h"
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//
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// Schema class names and other schema related definitions
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//
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#include "adsnms.h"
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//
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// Definitions in the OLE DB provider for ADSI
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//
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#include "adsdb.h"
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