Files
firestorm/build-env/VisualStudio6/VC98/Include/BLBERR.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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C++

#ifndef __SDPBLB_ERROR_CODES__
#define __SDPBLB_ERROR_CODES__
#include <sdperr.h>
// First four bits - SEVERITY(11), CUSTOMER FLAG(1), RESERVED(0)
#define SDPBLB_CONF_BLOB_DESTROYED 0xe0000300
#endif // __SDPBLB_ERROR_CODES__