Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
437 B
C++
16 lines
437 B
C++
//+---------------------------------------------------------------------------
|
|
//
|
|
// Microsoft Windows
|
|
// Copyright (C) Microsoft Corporation, 1992-1997.
|
|
//
|
|
// File: dispatch.h
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
#ifndef RC_INVOKED
|
|
#pragma message("WARNING: your code should #include oleauto.h instead of dispatch.h")
|
|
#endif /* !RC_INVOKED */
|
|
|
|
#include <oleauto.h>
|
|
|