Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
//+---------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.
|
|
//
|
|
// Contents: OLE Hyperlinking interfaces
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
cpp_quote("//=--------------------------------------------------------------------------=")
|
|
cpp_quote("// HLIface.h")
|
|
cpp_quote("//=--------------------------------------------------------------------------=")
|
|
cpp_quote("// (C) Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.")
|
|
cpp_quote("//")
|
|
cpp_quote("// THIS CODE AND INFORMATION IS PROVIDED \"AS IS\" WITHOUT WARRANTY OF")
|
|
cpp_quote("// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO")
|
|
cpp_quote("// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A")
|
|
cpp_quote("// PARTICULAR PURPOSE.")
|
|
cpp_quote("//=--------------------------------------------------------------------------=")
|
|
cpp_quote("")
|
|
cpp_quote("#pragma comment(lib,\"uuid.lib\")")
|
|
cpp_quote("")
|
|
cpp_quote("//--------------------------------------------------------------------------")
|
|
cpp_quote("// OLE Hyperlinking Interfaces.")
|
|
cpp_quote("")
|
|
cpp_quote("#ifndef __hlink_h__ ")
|
|
cpp_quote("#include \"hlink.h\" ")
|
|
cpp_quote("#endif // __hlink_h__ ")
|