Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
821 B
C++
13 lines
821 B
C++
/*****************************************************************************\
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* *
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* olectlid.h Master definition of GUIDs for OLE Controls *
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* *
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* OLE Version 2.0 *
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* *
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* Copyright 1992 - 1998 Microsoft Corp. All rights reserved. *
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* *
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\*****************************************************************************/
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#pragma message("WARNING: your code should #include olectl.h instead")
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#include <olectl.h>
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