Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
769 B
Plaintext
21 lines
769 B
Plaintext
//---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1996
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//
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// File: session.odl
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//
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// Contents: Session Interfaces
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//
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//----------------------------------------------------------------------------
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[ uuid(OLEDS_IID_IADsSession), oleautomation, dual]
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interface IADsSession : IADs
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{
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PROPERTY_BSTR_RO(User, DISPID_IADs_UPPER_BOUND + 1)
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PROPERTY_BSTR_RO(UserPath, DISPID_IADs_UPPER_BOUND + 2)
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PROPERTY_BSTR_RO(Computer, DISPID_IADs_UPPER_BOUND + 3)
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PROPERTY_BSTR_RO(ComputerPath, DISPID_IADs_UPPER_BOUND + 4)
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PROPERTY_LONG_RO(ConnectTime, DISPID_IADs_UPPER_BOUND + 5)
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PROPERTY_LONG_RO(IdleTime, DISPID_IADs_UPPER_BOUND + 6)
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};
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