Files
firestorm/build-env/VisualStudio6/VC98/MFC/Include/WINRES.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

46 lines
1.1 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// winres.h - Windows resource definitions
// extracted from WINUSER.H and COMMCTRL.H
#ifdef _AFX_MINREBUILD
#pragma component(minrebuild, off)
#endif
#define VS_VERSION_INFO 1
#ifdef APSTUDIO_INVOKED
#define APSTUDIO_HIDDEN_SYMBOLS // Ignore following symbols
#endif
#ifndef WINVER
#define WINVER 0x0400 // default to Windows Version 4.0
#endif
#include <winresrc.h>
// operation messages sent to DLGINIT
#define LB_ADDSTRING (WM_USER+1)
#define CB_ADDSTRING (WM_USER+3)
#ifdef APSTUDIO_INVOKED
#undef APSTUDIO_HIDDEN_SYMBOLS
#endif
#ifdef IDC_STATIC
#undef IDC_STATIC
#endif
#define IDC_STATIC (-1)
#ifdef _AFX_MINREBUILD
#pragma component(minrebuild, on)
#endif