Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
806 lines
66 KiB
Plaintext
806 lines
66 KiB
Plaintext
--------------------Configuration: GameOS - Win32 Profile--------------------
|
|
Compiling...
|
|
DXRasterizer.cpp
|
|
Creating library...
|
|
--------------------Configuration: Stuff - Win32 Profile--------------------
|
|
Compiling...
|
|
NotationFile.cpp
|
|
Creating library...
|
|
--------------------Configuration: gosFX - Win32 Profile--------------------
|
|
Compiling...
|
|
gosFXHeaders.cpp
|
|
Compiling...
|
|
Effect.cpp
|
|
EffectLibrary.cpp
|
|
Fcurve.cpp
|
|
CardCloud.cpp
|
|
DebrisCloud.cpp
|
|
EffectCloud.cpp
|
|
ParticleCloud.cpp
|
|
PertCloud.cpp
|
|
PointCloud.cpp
|
|
ShapeCloud.cpp
|
|
ShardCloud.cpp
|
|
SpinningCloud.cpp
|
|
SpriteCloud.cpp
|
|
Card.cpp
|
|
Flare.cpp
|
|
Shape.cpp
|
|
Singleton.cpp
|
|
Beam.cpp
|
|
Tube.cpp
|
|
PointLight.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
gosFX.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
--------------------Configuration: ElementRenderer - Win32 Profile--------------------
|
|
Compiling...
|
|
gosFXElement.cpp
|
|
Creating library...
|
|
--------------------Configuration: Adept - Win32 Profile--------------------
|
|
Compiling...
|
|
AudioFXComponent.cpp
|
|
AudioRenderer.cpp
|
|
EarComponent.cpp
|
|
SpatializedChannel.cpp
|
|
SpatializedCommand.cpp
|
|
control_mapping.cpp
|
|
Controls.cpp
|
|
Controls_Test.cpp
|
|
Controls_Tool.cpp
|
|
Joystick.cpp
|
|
Application.cpp
|
|
Mission.cpp
|
|
ResourceEffectLibrary.cpp
|
|
Tool.cpp
|
|
BeamComponent.cpp
|
|
BeamComponent_Tool.cpp
|
|
CameraComponent.cpp
|
|
gosFXComponent.cpp
|
|
gosFXComponent_Tool.cpp
|
|
VideoRenderer.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
Generating Code...
|
|
Compiling...
|
|
Interface.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed.
|
|
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
|
|
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed.
|
|
Interface_Tool.cpp
|
|
Player.cpp
|
|
Player_Tool.cpp
|
|
Adept.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
--------------------Configuration: MW4 - Win32 Profile--------------------
|
|
Compiling...
|
|
MW4Headers.cpp
|
|
Compiling...
|
|
AdvancedGyro.cpp
|
|
AMS.cpp
|
|
AMS_Tool.cpp
|
|
Armor.cpp
|
|
Armor_Tool.cpp
|
|
ArtilleryWeapon.cpp
|
|
Beagle.cpp
|
|
Beagle_Tool.cpp
|
|
BeamWeapon.cpp
|
|
BeanWeapon_Tool.cpp
|
|
BombastWeapon.cpp
|
|
BombastWeapon_Tool.cpp
|
|
BombWeaponSubsystem.cpp
|
|
ECM.cpp
|
|
ECM_Tool.cpp
|
|
Engine.cpp
|
|
Engine_Tool.cpp
|
|
eyepointmanager.cpp
|
|
FlamerWeapon.cpp
|
|
FlareWeapon.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
Gyro.cpp
|
|
HeatManager.cpp
|
|
HeatSink.cpp
|
|
HeatSink_Tool.cpp
|
|
HighExplosiveWeapon.cpp
|
|
IFF_Jammer.cpp
|
|
IFF_Jammer_Tool.cpp
|
|
JumpJet.cpp
|
|
JumpJet_Tool.cpp
|
|
LBXWeaponSub.cpp
|
|
LBXWeaponSub_Tool.cpp
|
|
LongTomWeapon.cpp
|
|
LRMWeaponSubsystem.cpp
|
|
MissileWeapon.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
|
|
MissileWeapon_Tool.cpp
|
|
MRMWeaponSubsystem.cpp
|
|
NarcWeaponSubsystem.cpp
|
|
ProjectileWeapon.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
|
|
ProjectileWeapon_Tool.cpp
|
|
SearchLight.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
SearchLight_Tool.cpp
|
|
Sensor.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
Sensor_Tool.cpp
|
|
SRMWeaponSubsystem.cpp
|
|
SSRMWeaponSubsystem.cpp
|
|
Subsystem.cpp
|
|
Subsystem_Tool.cpp
|
|
Torso.cpp
|
|
Torso_Tool.cpp
|
|
Weapon.cpp
|
|
Weapon_Tool.cpp
|
|
hudchat.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed.
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data
|
|
hudcomm.cpp
|
|
hudcomp.cpp
|
|
hudcomp2.cpp
|
|
huddamage.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
hudhelp.cpp
|
|
hudhelparrow.cpp
|
|
hudmap.cpp
|
|
hudobj.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced
|
|
Generating Code...
|
|
Compiling...
|
|
hudscore.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
hudtarg.cpp
|
|
hudtimer.cpp
|
|
hudweapon.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced
|
|
GUILightAmp.cpp
|
|
GUIRadarManager.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
GUIStaticView.cpp
|
|
GUIWeaponManager.cpp
|
|
MWGUIManager.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced
|
|
bridge.cpp
|
|
bridge_tool.cpp
|
|
Building.cpp
|
|
Building_Tool.cpp
|
|
cultural.cpp
|
|
cultural_tool.cpp
|
|
Turret.cpp
|
|
Turret_Tool.cpp
|
|
WaterCultural.cpp
|
|
AI_FindObject.cpp
|
|
AI_Action.cpp
|
|
Generating Code...
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized
|
|
Compiling...
|
|
AI_Behavior.cpp
|
|
AI_CombatTacticInterface.cpp
|
|
AI_Condition.cpp
|
|
AI_SituationalAnalysis.cpp
|
|
AI_Tactics.cpp
|
|
AI_FocusFireSquad.cpp
|
|
AI_Groups.cpp
|
|
AI_Lancemate.cpp
|
|
AI_LancemateAudio.cpp
|
|
AI_LancemateCommands.cpp
|
|
AI_MoodSquad.cpp
|
|
AI_RadioSquad.cpp
|
|
AI_Squad.cpp
|
|
AI_SquadOrders.cpp
|
|
AI_Damage.cpp
|
|
AI_FireData.cpp
|
|
AI_FireParamPackage.cpp
|
|
AI_FireStyle.cpp
|
|
AI_HitTesting.cpp
|
|
AI_Weapons.cpp
|
|
Generating Code...
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code
|
|
Compiling...
|
|
AI_Moods.cpp
|
|
AI_Log.cpp
|
|
AI_Statistics.cpp
|
|
AI_SearchLight.cpp
|
|
AI_Specials.cpp
|
|
CombatAI.cpp
|
|
AI_DebugRenderer.cpp
|
|
data_client.cpp
|
|
ABLAudio.cpp
|
|
Abldbug.cpp
|
|
Abldecl.cpp
|
|
Ablenv.cpp
|
|
Ablerr.cpp
|
|
Ablexec.cpp
|
|
Ablexpr.cpp
|
|
ablfile.cpp
|
|
ablheap.cpp
|
|
AblProfiler.cpp
|
|
Ablrtn.cpp
|
|
Ablscan.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
Ablstd.cpp
|
|
Ablstmt.cpp
|
|
Ablsymt.cpp
|
|
Ablxexpr.cpp
|
|
ablxstd.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
Ablxstmt.cpp
|
|
AI_Types.cpp
|
|
gridmove.cpp
|
|
move_rect.cpp
|
|
node2path.cpp
|
|
Path.cpp
|
|
Path_Tool.cpp
|
|
rail_move.cpp
|
|
raillink.cpp
|
|
railpath.cpp
|
|
railutils.cpp
|
|
aiMoveData.cpp
|
|
move_flee.cpp
|
|
move_follow.cpp
|
|
move_locpoint.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
move_lookout.cpp
|
|
move_object.cpp
|
|
move_patrol.cpp
|
|
move_rigidpatrol.cpp
|
|
move_semi.cpp
|
|
move_sit.cpp
|
|
cheap_move.cpp
|
|
move_dropship.cpp
|
|
move_formation.cpp
|
|
obstacle.cpp
|
|
AI_UserConstants.cpp
|
|
ai.cpp
|
|
ai_tool.cpp
|
|
mech_ai.cpp
|
|
MoverAI.cpp
|
|
noncomai.cpp
|
|
planeai.cpp
|
|
playerai.cpp
|
|
playerai_tool.cpp
|
|
ShooterAI.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
AI_Graveyard.cpp
|
|
comfuncs.cpp
|
|
objective.cpp
|
|
objective_tool.cpp
|
|
Group.cpp
|
|
GroupContainer.cpp
|
|
bucket.cpp
|
|
InputTrainer.cpp
|
|
lancemate.cpp
|
|
MemoryDiffKiller.cpp
|
|
MWApplication.cpp
|
|
..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
MWCampaign.cpp
|
|
MWDebugHelper.cpp
|
|
MWGame.cpp
|
|
mwmap.cpp
|
|
MWMission.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
MWMission_Tool.cpp
|
|
MWOptions.cpp
|
|
MWPlayer.cpp
|
|
MWTable.cpp
|
|
Generating Code...
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized
|
|
Compiling...
|
|
MWTool.cpp
|
|
MWVideoRenderer.cpp
|
|
Salvage.cpp
|
|
DeathEntity.cpp
|
|
DeathEntity_Tool.cpp
|
|
Decal.cpp
|
|
EffectGenerator.cpp
|
|
EffectGenerator_Tool.cpp
|
|
flag.cpp
|
|
flag_tool.cpp
|
|
LightEntity.cpp
|
|
NavPoint.cpp
|
|
Team.cpp
|
|
VOEntity.cpp
|
|
ArtilleryMark.cpp
|
|
ArtilleryMark_Tool.cpp
|
|
BeamEntity.cpp
|
|
BeamEntity_Tool.cpp
|
|
Explosive.cpp
|
|
Explosive_Tool.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
FlameMover.cpp
|
|
LBXMover.cpp
|
|
LBXMover_Tool.cpp
|
|
Missile.cpp
|
|
Missile_Tool.cpp
|
|
Narc.cpp
|
|
Narc_Tool.cpp
|
|
StickyMover.cpp
|
|
StickyMover__Tool.cpp
|
|
WeaponMover.cpp
|
|
WeaponMover_Tool.cpp
|
|
AirplaneAnimationStateEngine.cpp
|
|
AnimationState.cpp
|
|
AnimationState_Tool.cpp
|
|
AnimationTrigger.cpp
|
|
AnimHolder.cpp
|
|
MechAnimationState.cpp
|
|
SimpleChannelAnimator.cpp
|
|
Dictionary.cpp
|
|
MissionReview.cpp
|
|
Generating Code...
|
|
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
|
|
Compiling...
|
|
MWEntityManager.cpp
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
NetAutoPacketSpliter.cpp
|
|
NetBitDepths.cpp
|
|
NetClientServerController.cpp
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
NetDamage.cpp
|
|
NetGenericMessages.cpp
|
|
NetMovement.cpp
|
|
NetSubsystems.cpp
|
|
NetUpdateManager.cpp
|
|
NetVehicleMovement.cpp
|
|
NetWeapon.cpp
|
|
review_playback.cpp
|
|
CampaignMechLab.cpp
|
|
filedialog.cpp
|
|
MechLab.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
MW4Shell.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced
|
|
PopUp.cpp
|
|
log_test.cpp
|
|
DamageDispatch.cpp
|
|
DamageDispatch_Multiplayer.cpp
|
|
Generating Code...
|
|
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
|
|
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized
|
|
Compiling...
|
|
DamageDispatch_SinglePlayer.cpp
|
|
MWDamageObject.cpp
|
|
Airplane.cpp
|
|
Airplane_Tool.cpp
|
|
boat.cpp
|
|
boat_tool.cpp
|
|
CameraShip.cpp
|
|
CameraShip_Tool.cpp
|
|
dropship.cpp
|
|
field_base.cpp
|
|
Helicopter.cpp
|
|
HoverCraft.cpp
|
|
HoverCraft_Tool.cpp
|
|
Mech.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
Mech_Tool.cpp
|
|
MFB.cpp
|
|
MFB_Tool.cpp
|
|
MWMover.cpp
|
|
MWMover_Tool.cpp
|
|
MWObject.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
MWObject_Tool.cpp
|
|
noncom.cpp
|
|
ObservationVehicle.cpp
|
|
ObservationVehicle_Tool.cpp
|
|
Tank.cpp
|
|
Tank_Tool.cpp
|
|
Truck.cpp
|
|
Truck_Tool.cpp
|
|
Vehicle.cpp
|
|
Vehicle_Tool.cpp
|
|
VehicleInterface.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
|
VehicleInterface_Tool.cpp
|
|
gameinfo.cpp
|
|
hudcamera.cpp
|
|
huddebug.cpp
|
|
MW4.cpp
|
|
Generating Code...
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
|
Compiling...
|
|
mech_ai_tool.cpp
|
|
MoverAI_Tool.cpp
|
|
aiutils.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
Coping Shell Script Files
|
|
A subdirectory or file ..\..\..\pro.bin\Content already exists.
|
|
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
|
|
1 file(s) copied.
|
|
1 file(s) copied.
|
|
1 file(s) copied.
|
|
1 file(s) copied.
|
|
1 file(s) copied.
|
|
1 file(s) copied.
|
|
--------------------Configuration: MW4DedicatedUI - Win32 Profile--------------------
|
|
Compiling...
|
|
MW4DUIHeaders.cpp
|
|
Compiling...
|
|
DedicatedUI.cpp
|
|
GameLobby.cpp
|
|
HostSetup.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
--------------------Configuration: autoconfig - Win32 Profile--------------------
|
|
Linking...
|
|
--------------------Configuration: MW4Application - Win32 Profile--------------------
|
|
Compiling...
|
|
Cstr.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
ctcl.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
ctime.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
mugSocs.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
StdAfx.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
|
|
Generating Code...
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized
|
|
Compiling...
|
|
MW4Application.cpp
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
|
Linking...
|
|
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
|
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
|
|
|
MW4pro.exe - 0 error(s), 387 warning(s)
|