Korean translation (84 source files, 876 lines): - Translated all EUC-KR/CP949 Korean developer comments to English across 84 source files in Gameleap/code/. Zero Korean bytes remain outside the intentional font-table headers (D3FFontEdit2/fontedit all.h etc.). - Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun (second developer's markers); // 鉉 - start/end patterns. - Functional string translations in recscore.cpp (mw4 + mw4print copies): body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.), kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog. - GosView profiler: 킪 -> us (microseconds) in timing display strings. - Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/ MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket ID comments, login/session management comments. - render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg HUD component comments. - DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left from a prior partial encoding conversion. UTF-8 encoding cleanup (76+ files): - Latin-1 single bytes converted to proper UTF-8 multi-byte sequences: © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers, ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp, Û (0xDB) in SafeChain_Test.cpp tool header, ß (0xDF) in AnimationSuite version strings (8 files). - Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left as-is: raw byte values are C array data, not text. Language DLL: - Replaced Gameleap/mw4/Language.dll (original Korean binary) and MW4/Language.dll with freshly built English version from Language - Win32 English config (Language.dsp). Fixes Korean button labels in the GameOS exception/crash dialog (??? ??... / ?? / ??? were showing instead of More Details.../Continue/Exit).
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/**********************************************************************
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FILE: IMeshFaceDataMgrmpl.h
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DESCRIPTION: Face-Data management API implementation
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CREATED BY: Attila Szabo, Discreet
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HISTORY: [attilas|30.8.2000]
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*> Copyright (c) 1998-2000, All Rights Reserved.
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**********************************************************************/
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#ifndef __IFACEDATAMGRIMPL__H
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#define __IFACEDATAMGRIMPL__H
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#include "ifacedatamgr.h"
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#pragma warning (disable: 4786)
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#include <map>
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#include "export.h"
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//----------------------------------------------------------------------
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// Face-data management implementation
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//________________________________________________________________________
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class IFaceDataMgrImpl : public IFaceDataMgr
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{
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public:
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typedef std::map<Class_ID, IFaceDataChannel*> FaceDataChannels;
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typedef FaceDataChannels::iterator FaceDataChanIt;
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typedef FaceDataChannels::const_iterator FaceDataChanConstIt;
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// --- from IFaceDataMgr
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DllExport virtual ULONG NumFaceDataChans( ) const;
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DllExport virtual IFaceDataChannel* GetFaceDataChan( const Class_ID& ID ) const;
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DllExport virtual BOOL AddFaceDataChan( IFaceDataChannel* pChan );
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DllExport virtual BOOL RemoveFaceDataChan( const Class_ID& ID );
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DllExport virtual BOOL AppendFaceDataChan( const IFaceDataChannel* pChan );
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DllExport virtual BOOL CopyFaceDataChans( const IFaceDataMgr* pFrom );
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DllExport virtual void RemoveAllFaceDataChans();
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DllExport virtual BOOL EnumFaceDataChans( IFaceDataChannelsEnumCallBack& cb, void* pContext ) const;
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// Allow persistance of info kept in object implementing this interface
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virtual IOResult Save(ISave* isave) { return IO_OK; };
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virtual IOResult Load(ILoad* iload) { return IO_OK; };
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// --- from GenericInterface
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DllExport virtual BaseInterface* CloneInterface(void* remapDir = NULL);
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// --- our own methods
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DllExport IFaceDataMgrImpl( );
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DllExport virtual ~IFaceDataMgrImpl( );
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// --- typedefs
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class CopyFaceDataCB : public IFaceDataChannelsEnumCallBack
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{
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public:
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DllExport virtual BOOL Proc( IFaceDataChannel* pChan, void* pContext );
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};
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class DeleteFaceDataSetCB : public IFaceDataChannelsEnumCallBack
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{
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public:
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DllExport virtual BOOL Proc( IFaceDataChannel* pChan, void* pContext );
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};
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protected:
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FaceDataChannels fDataChans;
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};
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#endif |