Deployed game tree copied back from the Windows build machine, containing the compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files: 21 added, 825 modified. Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll, MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps, -tbaud, the Load File console lobby feature, configurable Rookie Mission, and the English Language.dll build. New in the deployment: - set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer, now shipped by deploy-mw4.ps1 so any copy of an install can repair its own registration (the layer is keyed on the exe's full path). - libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime. - Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp. - banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure reference. dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and NOT alongside the executable. Nothing loads from there, so the files are available for a pod owner to install on Windows 10/11 without being active by default. This keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the game folder would break them. Do not move these files up a level in the repo. Runtime leftovers from testing on the build machine are included as well (DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with this repo's stated purpose as a full disaster-recovery mirror in which nothing is excluded on purpose. All binaries and art are stored via Git LFS per .gitattributes; verified that MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS pointers rather than raw blobs. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
62 lines
1.5 KiB
INI
Executable File
62 lines
1.5 KiB
INI
Executable File
[teslas]
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200.0.0.1=Pilot1, 200.0.0.1
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200.0.0.2=Pilot2, 200.0.0.2
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200.0.0.3=Pilot3, 200.0.0.3
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200.0.0.4=Pilot4, 200.0.0.4
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200.0.0.5=Pilot5, 200.0.0.5
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200.0.0.6=Pilot6, 200.0.0.6
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200.0.0.7=Pilot7, 200.0.0.7
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200.0.0.8=Pilot8, 200.0.0.8
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*200.0.0.9=Cameraship, 200.0.0.9
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200.0.0.11=Pilot9, 200.0.0.11
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200.0.0.12=Pilot10, 200.0.0.12
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200.0.0.13=Pilot11, 200.0.0.13
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200.0.0.14=Pilot12, 200.0.0.14
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200.0.0.15=Pilot13, 200.0.0.15
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200.0.0.16=Pilot14, 200.0.0.16
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200.0.0.17=Pilot15, 200.0.0.17
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200.0.0.18=Pilot16, 200.0.0.18
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[Games]
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1=c:\gameleap\mw4.exe -mechview 1 -2dt -tmfds 1 -ctcltype 2
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*1=c:\gameleap\mw4.exe -noplasma -useorgjoy -ctcltype 3
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[config]
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run=1
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[aux1team]
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1=Attack my Target
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2=Defend my Target
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3=Form up on Me
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4=Advance
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5=Fall Back
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6=Enemy Spotted
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7=Taking Fire, Need Assistance
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[aux1ffa]
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1=OHHHH, That'll Leave a Mark...
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2=Feel the Love!!!
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3=Here, Hold my Ammo!!!
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4=Like Shooting Fish in a Barrel
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5=Is that the best you can DO!!!
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6=Here, let me remove that for you!!
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7=There's more where that came from!!
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[aux1misc]
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1=Order Acknowledged
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2=Order Not Acknowledged
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[snd1team]
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1=vo\created\team1.wav
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2=vo\created\team2.wav
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3=vo\created\team3.wav
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4=vo\created\team4.wav
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5=vo\created\team5.wav
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6=vo\created\team6.wav
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7=vo\created\team7.wav
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[snd1ffa]
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1=vo\created\TAUNT1.WAV
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2=vo\created\TAUNT2.WAV
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3=vo\created\TAUNT3.WAV
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4=vo\created\TAUNT4.WAV
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5=vo\created\TAUNT5.WAV
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6=vo\created\TAUNT6.WAV
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7=vo\created\TAUNT7.WAV
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[snd1misc]
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1=vo\created\RESP1.WAV
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2=vo\created\RESP2.WAV
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