Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
227 lines
7.4 KiB
C++
227 lines
7.4 KiB
C++
|
|
#pragma once
|
|
#ifndef MWDEBUGHELPER_HPP
|
|
#define MWDEBUGHELPER_HPP
|
|
|
|
#include <Adept\NameTable.hpp>
|
|
|
|
#pragma warning (push)
|
|
#include <stlport\string>
|
|
#pragma warning (pop)
|
|
|
|
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
class Vehicle;
|
|
class VehicleInterface;
|
|
|
|
class DebugHelper
|
|
{
|
|
public:
|
|
DebugHelper();
|
|
~DebugHelper();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Instance
|
|
//
|
|
static DebugHelper* GetInstance();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Drawing
|
|
//
|
|
void Execute();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: camera
|
|
//
|
|
static bool __stdcall Check_CameraInMech();
|
|
static void __stdcall Activate_CameraInMech();
|
|
|
|
static bool __stdcall Check_CameraExternal();
|
|
static void __stdcall Activate_CameraExternal();
|
|
|
|
static bool __stdcall Check_CameraTopDown();
|
|
static void __stdcall Activate_CameraTopDown();
|
|
|
|
static bool __stdcall Check_CameraTopDownFollow();
|
|
static void __stdcall Activate_CameraTopDownFollow();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: MW4AI
|
|
//
|
|
static bool __stdcall Check_InvulnerabilityGlobal();
|
|
static void __stdcall Activate_InvulnerabilityGlobal();
|
|
|
|
static bool __stdcall Check_CameraAttachToNext();
|
|
static void __stdcall Activate_CameraAttachToNext();
|
|
|
|
static bool __stdcall Check_IgnoreCurrentVehicle();
|
|
static void __stdcall Activate_IgnoreCurrentVehicle();
|
|
|
|
static bool __stdcall Check_ShowAIStats();
|
|
static void __stdcall Activate_ShowAIStats();
|
|
|
|
static bool __stdcall Check_ShowAIStatsCurrentVehicleOnly();
|
|
static void __stdcall Activate_ShowAIStatsCurrentVehicleOnly();
|
|
|
|
static bool __stdcall Check_ShowDamageInfo();
|
|
static void __stdcall Activate_ShowDamageInfo();
|
|
|
|
static bool __stdcall Check_ShowMovementLines();
|
|
static void __stdcall Activate_ShowMovementLines();
|
|
|
|
static bool __stdcall Check_ShowMovementPaths();
|
|
static void __stdcall Activate_ShowMovementPaths();
|
|
|
|
static bool __stdcall Checked_DisableAI ();
|
|
static void __stdcall Activate_DisableAI ();
|
|
|
|
static bool __stdcall Check_ShowNumPathRequests();
|
|
static void __stdcall Activate_ShowNumPathRequests();
|
|
|
|
static bool __stdcall Check_EnableAIHeatManagement();
|
|
static void __stdcall Activate_EnableAIHeatManagement();
|
|
|
|
static bool __stdcall Checked_DisableCombatMovement();
|
|
static void __stdcall Activate_DisableCombatMovement();
|
|
|
|
static bool __stdcall Checked_DisableCombatFiring();
|
|
static void __stdcall Activate_DisableCombatFiring();
|
|
|
|
static bool __stdcall Checked_BreakInCurrentVehicle();
|
|
static void __stdcall Activate_BreakInCurrentVehicle();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ABL
|
|
//
|
|
|
|
static bool __stdcall Check_ABLProfile();
|
|
static void __stdcall Activate_ABLProfile();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Dead reckoning
|
|
//
|
|
|
|
static bool __stdcall Check_ShowDeadReckoning05s();
|
|
static void __stdcall Activate_ShowDeadReckoning05s();
|
|
|
|
static bool __stdcall Check_ShowDeadReckoning1s();
|
|
static void __stdcall Activate_ShowDeadReckoning1s();
|
|
|
|
static bool __stdcall Check_ShowDeadReckoning2s();
|
|
static void __stdcall Activate_ShowDeadReckoning2s();
|
|
|
|
static bool __stdcall Check_HideDeadReckoning();
|
|
static void __stdcall Activate_HideDeadReckoning();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: Mech testing
|
|
//
|
|
|
|
static bool __stdcall Check_TestArmActivation();
|
|
static void __stdcall Activate_TestArmActivation();
|
|
static bool __stdcall Check_TestPushupOff();
|
|
static void __stdcall Activate_TestPushupOff();
|
|
static bool __stdcall Check_TestLeftGimp();
|
|
static void __stdcall Activate_TestLeftGimp();
|
|
static bool __stdcall Check_TestRightGimp();
|
|
static void __stdcall Activate_TestRightGimp();
|
|
static void __stdcall Activate_TestLeftArmRecoil();
|
|
static void __stdcall Activate_TestRightGunRecoil();
|
|
static void __stdcall Activate_TestHit1();
|
|
static void __stdcall Activate_TestHit2();
|
|
static void __stdcall Activate_TestHit3();
|
|
static void __stdcall Activate_TestHit4();
|
|
static void __stdcall Activate_TestReset();
|
|
static void __stdcall Activate_TestFallForward();
|
|
static void __stdcall Activate_TestFallBackward();
|
|
static void __stdcall Activate_TestFallLeft();
|
|
static void __stdcall Activate_TestFallRight();
|
|
static bool __stdcall Check_TestFastTransition();
|
|
static void __stdcall Activate_TestFastTransition();
|
|
|
|
|
|
static bool __stdcall Check_NoBlend();
|
|
static void __stdcall Activate_NoBlend();
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: Torso Control
|
|
//
|
|
|
|
static bool __stdcall Check_AlwaysLeaveTorsoAlone();
|
|
static void __stdcall Activate_AlwaysLeaveTorsoAlone();
|
|
|
|
static bool __stdcall Check_AlwaysCenterTorsoToLegs();
|
|
static void __stdcall Activate_AlwaysCenterTorsoToLegs();
|
|
|
|
static bool __stdcall Check_AlwaysCenterLegsToTorso();
|
|
static void __stdcall Activate_AlwaysCenterLegsToTorso();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: Input Trainer
|
|
//
|
|
|
|
static bool __stdcall Check_ThrottleEnabled();
|
|
static void __stdcall Activate_ThrottleEnabled();
|
|
static bool __stdcall Check_TurnEnabled();
|
|
static void __stdcall Activate_TurnEnabled();
|
|
static bool __stdcall Check_TorsoEnabled();
|
|
static void __stdcall Activate_TorsoEnabled();
|
|
static bool __stdcall Check_FiringEnabled();
|
|
static void __stdcall Activate_FiringEnabled();
|
|
static bool __stdcall Check_ViewModesEnabled();
|
|
static void __stdcall Activate_ViewModesEnabled();
|
|
static bool __stdcall Check_TargetSelectionEnabled();
|
|
static void __stdcall Activate_TargetSelectionEnabled();
|
|
static bool __stdcall Check_ZoomEnabled();
|
|
static void __stdcall Activate_ZoomEnabled();
|
|
static bool __stdcall Check_HeatEnabled();
|
|
static void __stdcall Activate_HeatEnabled();
|
|
static bool __stdcall Check_NavSwitchingEnabled();
|
|
static void __stdcall Activate_NavSwitchingEnabled();
|
|
static bool __stdcall Check_MiscEnabled();
|
|
static void __stdcall Activate_MiscEnabled();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GOS callbacks: "Switch To >>"
|
|
//
|
|
|
|
static DWORD __stdcall Activate_SwitchToNextPage(char* name, DWORD function);
|
|
|
|
static DWORD __stdcall SwitchCallback(char* name, DWORD function);
|
|
|
|
std::string m_PublicString;
|
|
|
|
bool ShouldBreakInCurrentVehicle() const;
|
|
|
|
private:
|
|
static std::string GetMenuItemName(unsigned int index, bool fIncludePrefix = true);
|
|
static unsigned int GetMenuItemIndex(const std::string& name);
|
|
|
|
static std::string GetSwitchToPrefix();
|
|
|
|
static unsigned int GetNumObjectNames();
|
|
static std::string GetObjectName(unsigned int index);
|
|
|
|
static void SwitchToObject(unsigned int index);
|
|
static void SwitchToObject(MechWarrior4::MWObject& v);
|
|
|
|
private:
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Data members
|
|
//
|
|
static DebugHelper* m_Instance;
|
|
bool m_FollowCamera;
|
|
static bool m_AIOff;
|
|
Adept::ObjectID m_PlayerID;
|
|
unsigned int m_SwitchTo_Page;
|
|
bool m_BreakInCurrentVehicle;
|
|
};
|
|
};
|
|
|
|
|
|
#endif // MWDEBUGHELPER_HPP
|