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firestorm/Gameleap/code/mw4/Code/MW4/Tank.hpp
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C++

//===========================================================================//
// File: Tank.hpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
#include "Vehicle.hpp"
namespace MechWarrior4
{
//##########################################################################
//############################ Tank ###############################
//##########################################################################
//-------------------------------------------------------------------------
// The following helper classes must always be typedef'd or overriden by an
// inheritor
//
typedef Vehicle__GameModel Tank__GameModel;
typedef Vehicle__Message Tank__Message;
typedef Vehicle__UpdateMessage Tank__UpdateMessage;
typedef Vehicle__CreateMessage Tank__CreateMessage;
typedef Vehicle__ClassData Tank__ClassData;
typedef Vehicle__ExecutionStateEngine Tank__ExecutionStateEngine;
extern DWORD Executed_Tank_Count;
//----------------------- End of inheritance stuff ------------------------
class Tank:
public Vehicle
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Vehicle BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef Tank__ClassData ClassData;
typedef Tank__GameModel GameModel;
typedef Tank__Message Message;
typedef Tank__ExecutionStateEngine ExecutionStateEngine;
typedef Tank__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static Tank*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
void
SaveInstanceText(Stuff::Page *page);
protected:
Tank(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
void
Respawn(Adept::Entity::CreateMessage *message);
void
CommonCreation(CreateMessage *message);
void
Reuse(
const CreateMessage *message,
ReplicatorID *base_id
);
~Tank();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model Support
//
public:
const GameModel*
GetGameModel()
{
Check_Object(this);
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Execution Support
//
public:
void
PreCollisionExecute(Stuff::Time till);
void PostCollisionExecute (Stuff::Time time);
void ReactToDestruction(int damage_mode, int damage_type);
bool
CollisionHandler(
Stuff::LinearMatrix4D *new_position,
Stuff::DynamicArrayOf<CollisionData> *collisions
);
// MSL 5.04 Tank
//should this tank be scored?
bool m_scoreThisTank;
// MSL 5.06 Armor Mode
int m_ArmorMode;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}