Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
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#pragma once
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#include "MW4.hpp"
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#include "hudcomp.hpp"
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namespace MechWarrior4
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{
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class HUDComm;
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class HUDChat : public HUDComponent
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{
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protected:
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typedef HUDComponent inherited;
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struct ChatData
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{
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int left,right,top,bottom;
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HUDText *text;
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BYTE from,type,sent_to;
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ChatData (void)
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{ text = NULL; }
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ChatData (HUDText *p1,BYTE p2,BYTE p3,BYTE p4)
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{
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text = p1;
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from = p2;
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type = p3;
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sent_to = p4;
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}
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};
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stlport::list<ChatData> m_Messages;
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HUDComm *comm;
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HUDText *curChatDisplay;
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char *m_CurrentChat;
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Stuff::Time m_CursorTime;
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int *m_CursorPos;
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bool m_CursorBlink;
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bool m_TeamChat;
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bool m_LargeSize;
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int* m_ChatLen;
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// MSL 5.03 MR Damage Display
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int m_TargetMechID;
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void DrawImplementation(void);
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void KillData (void);
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public:
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virtual void Update (Stuff::Time till);
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virtual void Reset (void);
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HUDChat();
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~HUDChat();
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void AddChat (const char *mesg,BYTE from, BYTE type, BYTE player_sent_to);
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void TeamChat (bool value)
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{ m_TeamChat = value; }
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void SetCurrentChat (char *ptr)
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{ m_CurrentChat = ptr; }
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void ToggleLargeSize (void)
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{ m_LargeSize = !m_LargeSize; }
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void SetCursorPos (int *loc)
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{ m_CursorPos = loc; }
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void SetTextLength (int *len)
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{ m_ChatLen = len; }
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};
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}
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