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firestorm/Gameleap/code/mw4/Code/MW4Application/junk.cpp
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859 B
C++

// find the ground relative to this camera pos
Point3D worldPos;
worldPos = m_FixedPoint;
Stuff::Normal3D normal;
Stuff::Line3D line;
CollisionQuery query(&line, &normal, CanBeWalkedOnFlag, this);
line.m_length = 150.0f;
line.m_direction = Vector3D(0.0f, -1.0f, 0.0f);
line.m_origin = worldPos;
// push well up above the ground before looking for collision
line.m_origin.y += 50.0f;
Adept::Entity *entityHit;
Check_Object(CollisionGrid::Instance);
entityHit = CollisionGrid::Instance->ProjectLine(&query);
float groundOffsetY = 0.0f;
if(entityHit != NULL)
{
line.FindEnd(&worldPos);
groundOffsetY = (worldPos.y + offsetY);
}
// distance our camera from the ground
Point3D tempPnt1, tempPnt2;
tempPnt1 = m_FixedPoint;
tempPnt1.y = 0.0f;
tempPnt2.AddScaled(tempPnt1, Vector3D::Up, groundOffsetY);