Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
799 lines
21 KiB
Plaintext
799 lines
21 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MW4GameEd" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=MW4GameEd - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MW4GameEd.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MW4GameEd.mak" CFG="MW4GameEd - Win32 Debug"
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!MESSAGE
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!MESSAGE
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!MESSAGE "MW4GameEd - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "MW4GameEd - Win32 Profile" (based on "Win32 (x86) Application")
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!MESSAGE "MW4GameEd - Win32 Armor" (based on "Win32 (x86) Application")
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!MESSAGE "MW4GameEd - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "MW4GameEd - Win32 icecap" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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CPP=cl.exe
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SOURCE="$(InputPath)"
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PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_p.exe copy Profile\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_p.exe attrib -r ..\..\Binaries\MW4\MW4Ed_p.pdb copy Profile\MW4Ed_p.pdb ..\..\Binaries\MW4\MW4Ed_p.pdb
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PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_a.exe copy Armor\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_a.exe attrib -r ..\..\Binaries\MW4\MW4Ed_a.pdb copy Armor\MW4Ed_a.pdb ..\..\Binaries\MW4\MW4Ed_a.pdb
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SOURCE="$(InputPath)"
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PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_d.exe copy Debug\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_d.exe attrib -r ..\..\Binaries\MW4\MW4Ed_d.pdb copy Debug\MW4Ed_d.pdb ..\..\Binaries\MW4\MW4Ed_d.pdb
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# SUBTRACT BASE CPP /Fr
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# Name "MW4GameEd - Win32 Release"
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# Name "MW4GameEd - Win32 Armor"
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# Name "MW4GameEd - Win32 Debug"
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# Name "MW4GameEd - Win32 icecap"
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# Begin Source File
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SOURCE=.\AblMemDlg.cpp
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SOURCE=.\AddCommand.cpp
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SOURCE=.\EditWnd.cpp
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SOURCE=.\FogDlg.cpp
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SOURCE=.\LightWnd.cpp
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SOURCE=.\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MissionData.cpp
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!IF "$(CFG)" == "MW4GameEd - Win32 Release"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Profile"
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Armor"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Debug"
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!ENDIF
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# End Source File
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SOURCE=.\MW4GameEd.cpp
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SOURCE=.\MW4GameEdApplication.cpp
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SOURCE=.\NewMissionDlg.cpp
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SOURCE=.\objective.cpp
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SOURCE=.\ObjectiveDLG.cpp
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!IF "$(CFG)" == "MW4GameEd - Win32 Release"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Profile"
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Armor"
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 Debug"
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!ELSEIF "$(CFG)" == "MW4GameEd - Win32 icecap"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ObjWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OpenMapFileDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OverviewWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ProgDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ResourceWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RevolveCommand.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RotateCommand.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\selection.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Splash.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SprayCommand.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StartDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\TagListDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TipDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TitleWnd.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TransDlg.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\AblMemDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\AddCommand.h
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# End Source File
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# Begin Source File
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SOURCE=.\AddLinkCommand.h
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# End Source File
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# Begin Source File
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SOURCE=.\BriefEdit.h
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# End Source File
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# Begin Source File
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SOURCE=.\ChildOfDialogMessagePusher.h
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# End Source File
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# Begin Source File
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SOURCE=.\Command.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConfirmDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\DeleteCommand.h
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# End Source File
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# Begin Source File
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SOURCE=.\DisplayWindow.h
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# End Source File
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# Begin Source File
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SOURCE=.\DlgCameraName.h
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# End Source File
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# Begin Source File
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SOURCE=.\DlgObjectBalance.h
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# End Source File
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# Begin Source File
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SOURCE=.\DlgObjectProperties.h
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# End Source File
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# Begin Source File
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SOURCE=.\DlgWeaponProperties.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditEntityDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditorChildWnd.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditorEntityData.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditorWaypoint.h
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# End Source File
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# Begin Source File
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SOURCE=.\editskilldlg.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\EditWnd.h
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# End Source File
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# Begin Source File
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SOURCE=.\FileDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\FogDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\GameEdHeaders.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\GenericListDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\GenericTextDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\GridProps.h
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# End Source File
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# Begin Source File
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SOURCE=.\InsertPathNodeCommand.h
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# End Source File
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# Begin Source File
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SOURCE=.\InstanceWindow.h
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# End Source File
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# Begin Source File
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SOURCE=.\LatticeLinkDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\LightWnd.h
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\MissionData.h
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# End Source File
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# Begin Source File
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SOURCE=.\MoveCommand.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\MsgDlg.h
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# End Source File
|
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# Begin Source File
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SOURCE=.\MW4GameEd.h
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# End Source File
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# Begin Source File
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SOURCE=.\MW4GameEdApplication.hpp
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# End Source File
|
|
# Begin Source File
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|
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SOURCE=.\NewMissionDlg.h
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# End Source File
|
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# Begin Source File
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SOURCE=.\ObjectiveDLG.h
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# End Source File
|
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# Begin Source File
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SOURCE=.\ObjListBox.h
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|
# End Source File
|
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# Begin Source File
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SOURCE=.\ObjWindow.h
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|
# End Source File
|
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# Begin Source File
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SOURCE=.\OverviewWindow.h
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=.\ProgDlg.h
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|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=.\Resource.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\ResourceWindow.h
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\RevolveCommand.h
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\RotateCommand.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\Selection.h
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\Splash.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\SprayCommand.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StartDlg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StdAfx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TagListDlg.h
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\TipDlg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TitleWnd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TransDlg.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
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|
|
SOURCE=.\arrow.cur
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bitmap1.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bitmap2.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bitmap3.bmp
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|
# End Source File
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# Begin Source File
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|
SOURCE=.\Res\bitmap4.bmp
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|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\Res\bitmap5.bmp
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|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\Res\bmp00001.bmp
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\Res\cursor1.cur
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|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\Res\litebulb.bmp
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|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\res\MW4GameEd.ico
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\res\MW4GameEd.rc2
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\res\Mw4LogoWhite.BMP
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\Splsh16.bmp
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|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\res\StartDlg.bmp
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|
# End Source File
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# Begin Source File
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|
SOURCE=.\Res\TITLE.bmp
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|
# End Source File
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# Begin Source File
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SOURCE=.\res\Toolbar.bmp
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|
# End Source File
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# Begin Source File
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|
SOURCE=.\res\undobmp.bmp
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|
# End Source File
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|
# End Group
|
|
# Begin Source File
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|
|
SOURCE=.\ReadMe.txt
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
# Section MW4GameEd : {72ADFD54-2C39-11D0-9903-00A0C91BC942}
|
|
# 1:17:CG_IDS_DIDYOUKNOW:106
|
|
# 1:22:CG_IDS_TIPOFTHEDAYMENU:105
|
|
# 1:18:CG_IDS_TIPOFTHEDAY:104
|
|
# 1:22:CG_IDS_TIPOFTHEDAYHELP:109
|
|
# 1:19:CG_IDP_FILE_CORRUPT:108
|
|
# 1:7:IDD_TIP:103
|
|
# 1:13:IDB_LIGHTBULB:102
|
|
# 1:18:CG_IDS_FILE_ABSENT:107
|
|
# 2:17:CG_IDS_DIDYOUKNOW:CG_IDS_DIDYOUKNOW
|
|
# 2:7:CTipDlg:CTipDlg
|
|
# 2:22:CG_IDS_TIPOFTHEDAYMENU:CG_IDS_TIPOFTHEDAYMENU
|
|
# 2:18:CG_IDS_TIPOFTHEDAY:CG_IDS_TIPOFTHEDAY
|
|
# 2:12:CTIP_Written:OK
|
|
# 2:22:CG_IDS_TIPOFTHEDAYHELP:CG_IDS_TIPOFTHEDAYHELP
|
|
# 2:2:BH:
|
|
# 2:19:CG_IDP_FILE_CORRUPT:CG_IDP_FILE_CORRUPT
|
|
# 2:7:IDD_TIP:IDD_TIP
|
|
# 2:8:TipDlg.h:TipDlg.h
|
|
# 2:13:IDB_LIGHTBULB:IDB_LIGHTBULB
|
|
# 2:18:CG_IDS_FILE_ABSENT:CG_IDS_FILE_ABSENT
|
|
# 2:10:TipDlg.cpp:TipDlg.cpp
|
|
# End Section
|
|
# Section MW4GameEd : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
|
|
# 1:10:IDB_SPLASH:113
|
|
# 2:21:SplashScreenInsertKey:4.0
|
|
# End Section
|
|
# Section MW4GameEd : {72ADFD7E-2C39-11D0-9903-00A0C91BC942}
|
|
# 1:17:CG_IDS_DISK_SPACE:111
|
|
# 1:19:CG_IDS_PHYSICAL_MEM:110
|
|
# 1:25:CG_IDS_DISK_SPACE_UNAVAIL:112
|
|
# 2:14:PhysicalMemory:CG_IDS_PHYSICAL_MEM
|
|
# 2:9:DiskSpace:CG_IDS_DISK_SPACE
|
|
# 2:16:SpaceUnavailable:CG_IDS_DISK_SPACE_UNAVAIL
|
|
# 2:10:SysInfoKey:1234
|
|
# End Section
|