Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
276 B
C++
16 lines
276 B
C++
#include "stdafx.h"
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#include "MissionData.h"
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void CMissionData::InitValues()
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{
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m_Cull = "NeverCull";
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m_Fog = true;
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m_FogDensity = 0.0f;
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m_FogStart = 500.0f;
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m_FogEnd = 1000.0f;
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m_FogColor[0] = 0.613f;
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m_FogColor[1] = 0.707f;
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m_FogColor[2] = 0.836f;
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}
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