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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/FloatPanel.h
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1.3 KiB
C++

#if !defined(AFX_FLOATPANEL_H__5A85A9FD_8C02_458A_8E7D_2C3E64545B6A__INCLUDED_)
#define AFX_FLOATPANEL_H__5A85A9FD_8C02_458A_8E7D_2C3E64545B6A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FloatPanel.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFloatPanel dialog
#include"FieldPanel.h"
class CFloatPanel : public CFieldPanel
{
// Construction
public:
CFloatPanel(float *dpt,CString fname="Float",CWnd* pParent = NULL); // standard constructor
float *MyData;
// Dialog Data
//{{AFX_DATA(CFloatPanel)
enum { IDD = IDD_FLOATPANEL };
float m_FloatField;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFloatPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK();
virtual void OnCancel() {}
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFloatPanel)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLOATPANEL_H__5A85A9FD_8C02_458A_8E7D_2C3E64545B6A__INCLUDED_)