Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#if !defined(AFX_GAMEVIEW_H__70925A56_8BEE_424C_A99E_758CCC83F897__INCLUDED_)
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#define AFX_GAMEVIEW_H__70925A56_8BEE_424C_A99E_758CCC83F897__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// GameView.h : header file
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//
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#include <Stuff\Stuff.hpp>
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class ObjectManager;
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/////////////////////////////////////////////////////////////////////////////
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// CGameView frame
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class CGameView : public CWnd
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{
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friend void UpdateThreadFun(void *);
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protected:
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void UpdateDisplay();
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// Attributes
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public:
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CGameView(ObjectManager *objman,CWnd *parent); // protected constructor used by dynamic creation
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virtual ~CGameView();
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// Operations
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public:
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bool DisplayOff;
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bool InLogic;
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bool BadEngine;
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void FixDisplayWindow();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGameView)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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ObjectManager *ObjMan;
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CPoint OldPoint;
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CPoint GetInvalidStartPoint();
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void ZoomYaw(int x, int y);
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void PitchYaw(int x, int y);
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Stuff::Scalar SetAttribute_Absolute(int cur_value, int window_size, Stuff::Scalar min_value, Stuff::Scalar max_value);
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Stuff::Scalar SetAttribute_Rollover(Stuff::Scalar original_value, int cur_value, int start_value, int window_size, Stuff::Scalar min_value, Stuff::Scalar max_value);
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void SetNewYPR(const Stuff::YawPitchRange& ypr);
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CPoint m_ZoomYawOrigin;
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CPoint m_PitchYawOrigin;
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Stuff::YawPitchRange m_SavedYPR;
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// Generated message map functions
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//{{AFX_MSG(CGameView)
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afx_msg void OnPaint();
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afx_msg void OnFileClose();
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnClose();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GAMEVIEW_H__70925A56_8BEE_424C_A99E_758CCC83F897__INCLUDED_)
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