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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ResourceDlg.cpp
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311 lines
7.7 KiB
C++

// ResourceDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "ResourceDlg.h"
#include "ObjectManager.h"
#include "ObjCreateInfo.h"
#include <Adept\Resource.hpp>
/////////////////////////////////////////////////////////////////////////////
// CResourceDlg dialog
CResourceDlg::CResourceDlg(ObjectManager *objman,CWnd* pParent /*=NULL*/)
: CDialog(CResourceDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CResourceDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
Initalized=false;
ObjMan=objman;
Create(CResourceDlg::IDD,pParent);
// ShowWindow(SW_SHOW);
}
void CResourceDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CResourceDlg)
DDX_Control(pDX, IDC_TYPETAB, m_TTab);
DDX_Control(pDX, IDC_RESOURCELIST, m_RList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CResourceDlg, CDialog)
//{{AFX_MSG_MAP(CResourceDlg)
ON_WM_CLOSE()
ON_LBN_SELCHANGE(IDC_RESOURCELIST, OnSelchangeResourcelist)
ON_NOTIFY(TCN_SELCHANGE, IDC_TYPETAB, OnSelchangeTypetab)
ON_WM_SIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResourceDlg message handlers
void CResourceDlg::OnCancel()
{
// CDialog::OnCancel();
}
void CResourceDlg::OnOK()
{
// CDialog::OnOK();
}
void CResourceDlg::OnClose()
{
ShowWindow(SW_HIDE);
// CDialog::OnClose();
}
BOOL CResourceDlg::OnInitDialog()
{
CDialog::OnInitDialog();
int idx=0;
MechList=m_TTab.InsertItem(idx++,"Mechs");
BuildList=m_TTab.InsertItem(idx++,"Buildings");
VehList=m_TTab.InsertItem(idx++,"Vehicles");
LightList=m_TTab.InsertItem(idx++,"Lights");
CultList=m_TTab.InsertItem(idx++,"Culturals");
MiscList=m_TTab.InsertItem(idx++,"Misc");
Initalized=true;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CResourceDlg::OnSelchangeResourcelist()
{
ObjMan->SetAddInfo((ObjCreateInfo *)m_RList.GetItemData(m_RList.GetCurSel()));
}
void CResourceDlg::GetGameData()
{
if(Adept::ResourceManager::Instance==NULL) return;
Adept::Resource curres;
curres.First(NULL);
CString res_name,base_name,dir_name;
int item,tabsel;
tabsel=m_TTab.GetCurSel();
int depth,sp,i;
for(i=0;i<m_RList.GetCount();i++)
{
ObjCreateInfo *inf=(ObjCreateInfo *)m_RList.GetItemData(i);
if(inf) delete inf;
}
m_RList.ResetContent();
if(tabsel==LightList)
{
ObjCreateInfo *inf;
item=m_RList.AddString("Ambient");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_LIGHT;
inf->SubType=ObjCreateInfo::LST_AMBIENT;
m_RList.SetItemData(item,(unsigned long)inf);
item=m_RList.AddString("Infinite");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_LIGHT;
inf->SubType=ObjCreateInfo::LST_INFINITE;
m_RList.SetItemData(item,(unsigned long)inf);
/*
item=m_RList.AddString("Point");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_LIGHT;
inf->SubType=ObjCreateInfo::LST_POINT;
m_RList.SetItemData(item,(unsigned long)inf);
item=m_RList.AddString("Spot");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_LIGHT;
inf->SubType=ObjCreateInfo::LST_SPOT;
m_RList.SetItemData(item,(unsigned long)inf);
*/
}
else
{
while(curres.ReadAndNext())
{
res_name=(char *)curres.GetName();
res_name.MakeLower();
if(res_name.Right(9).Compare(".instance")==NULL)
{ // This is a Data File
base_name=res_name.Mid(res_name.ReverseFind('\\')+1);
base_name=base_name.Left(base_name.GetLength()-9);
CString fchar;
fchar=base_name.Left(1);
base_name.Delete(0);
fchar.MakeUpper();
base_name.MakeLower();
base_name=fchar+base_name;
if(base_name.CompareNoCase("Interface"))
{
if(tabsel==BuildList)
sp=res_name.Find("buildings\\");
else if(tabsel==VehList)
sp=res_name.Find("vehicles\\");
else if(tabsel==MechList)
sp=res_name.Find("mechs\\");
else if(tabsel==CultList)
sp=res_name.Find("culturals\\");
else if(tabsel==MiscList)
sp=res_name.Find("misc\\");
else sp=-1;
depth=0;
if(sp>=0)
for(i=sp;i<res_name.GetLength();i++)
if(res_name[i]=='\\')
depth++; // Count Tree Depth
if( sp!=-1 &&
(res_name.Find("transpork")<0) &&
( (tabsel==BuildList && depth==2) ||
(tabsel==VehList && depth==2) ||
(tabsel==MechList && depth==2) ||
(tabsel==CultList && depth==2) )
)
{
item=m_RList.AddString(base_name);
ObjCreateInfo *inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_GAMEOBJ;
inf->Path=res_name;
m_RList.SetItemData(item,(unsigned long)inf);
}
if( sp!=-1 && tabsel==MiscList && depth==2 &&
base_name.CompareNoCase("path") &&
base_name.CompareNoCase("objective")
)
{
item=m_RList.AddString(base_name);
ObjCreateInfo *inf=new ObjCreateInfo;
inf->Path=res_name;
if(!base_name.CompareNoCase("dropzone"))
{
inf->CreateType=ObjCreateInfo::OT_DROPZONE;
}
else if(!base_name.CompareNoCase("cameraship"))
{
inf->CreateType=ObjCreateInfo::OT_CAMERA;
}
else if(!base_name.CompareNoCase("navpoint"))
{
inf->CreateType=ObjCreateInfo::OT_NVGAMEOBJ;
}
else if(!base_name.CompareNoCase("objective"))
{
}
else if(!base_name.CompareNoCase("fxgenerator"))
{
inf->CreateType=ObjCreateInfo::OT_FX;
}
m_RList.SetItemData(item,(unsigned long)inf);
}
}
}
}
}
if(tabsel==MiscList)
{
ObjCreateInfo *inf;
item=m_RList.AddString("Node");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_NODE;
m_RList.SetItemData(item,(unsigned long)inf);
item=m_RList.AddString("Clipboard Contents");
inf=new ObjCreateInfo;
inf->CreateType=ObjCreateInfo::OT_CLIPBOARD;
m_RList.SetItemData(item,(unsigned long)inf);
}
m_RList.SetCurSel(0);
ObjMan->SetAddInfo((ObjCreateInfo *)m_RList.GetItemData(m_RList.GetCurSel()));
}
void CResourceDlg::LoadFromReg()
{
CRect rct;
CString wintitle;
GetWindowText(wintitle);
unsigned long size;
size=sizeof(rct);
gos_LoadDataFromRegistry((char *)(LPCSTR)(wintitle+"Rect"),&rct,&size);
if(size) SetWindowPos(NULL,rct.left,rct.top,rct.Width(),rct.Height(),SWP_NOZORDER);
int tdat;
size=sizeof(tdat);
gos_LoadDataFromRegistry((char *)(LPCSTR)(wintitle+"Visible"),&tdat,&size);
if(size && tdat==0)
ShowWindow(SW_HIDE);
else
ShowWindow(SW_SHOW);
}
void CResourceDlg::SaveToReg()
{
CRect rct;
GetWindowRect(&rct);
CString wintitle;
int tdat;
GetWindowText(wintitle);
gos_SaveDataToRegistry((char *)(LPCSTR)(wintitle+"Rect"),&rct,sizeof(rct));
tdat=IsWindowVisible(); gos_SaveDataToRegistry((char *)(LPCSTR)(wintitle+"Visible"),&tdat,sizeof(tdat));
}
void CResourceDlg::OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult)
{
GetGameData();
*pResult = 0;
}
void CResourceDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
if(Initalized)
{
CRect rct;
GetClientRect(&rct);
m_TTab.SetWindowPos(NULL,10,10,rct.Width()-20,rct.Height()-20,SWP_NOZORDER|SWP_NOMOVE);
m_RList.SetWindowPos(NULL,10+10,10+20,rct.Width()-40,rct.Height()-60,SWP_NOZORDER|SWP_NOMOVE);
}
}