Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
164 lines
4.0 KiB
C++
164 lines
4.0 KiB
C++
//===========================================================================//
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// File: DropZone.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 03/09/99 DPB Created File //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Entity.hpp"
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#include "EntityClassData.hpp"
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namespace Adept
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{
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class DropZone__RequestDropMessage;
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//##########################################################################
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//################## DropZone::CreateMessage #########################
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//##########################################################################
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class DropZone__CreateMessage:
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public Entity__CreateMessage
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{
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public:
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ResourceID
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dropPointsResourceID;
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DropZone__CreateMessage(
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size_t length,
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int priority,
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int message_flags,
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Stuff::RegisteredClass::ClassID class_id,
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int replicator_flags,
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const ResourceID& data_list_id,
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const Stuff::LinearMatrix4D &creation_matrix,
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Stuff::Scalar age,
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int execution_state,
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int name_id,
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int entity_alignment,
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ResourceID drop_points
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):
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Entity__CreateMessage(
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length,
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priority,
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message_flags,
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class_id,
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replicator_flags,
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data_list_id,
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creation_matrix,
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age,
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execution_state,
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name_id,
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entity_alignment
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),
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dropPointsResourceID(drop_points)
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{}
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static void
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ConstructCreateMessage(Script *script);
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};
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//##########################################################################
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//########################### DropZone ################################
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//##########################################################################
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class DropZone:
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public Entity
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Entity BaseClass;
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Inheritance Support
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//
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typedef DropZone__CreateMessage CreateMessage;
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typedef DropZone__RequestDropMessage RequestDropMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static DropZone*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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Replicator::CreateMessage*
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SaveMakeMessage(Stuff::MemoryStream *stream, ResourceFile *res_file);
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void
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SaveInstanceText(Stuff::Page *page);
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void
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SavePointsFile(const char *file_name);
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protected:
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DropZone(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~DropZone();
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public:
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Stuff::LinearMatrix4D RequestDrop(void);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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int chainSize;
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int
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GetTableArray()
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{Check_Object(this); return NameTable::DropZoneArray;}
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enum{
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Null = -1,
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NextDropZoneID
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};
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ResourceID dropPointsResourceID;
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typedef Stuff::PlugOf<Stuff::LinearMatrix4D> MatrixPlug;
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Stuff::ChainOf<MatrixPlug *> dropMats;
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Stuff::ChainOf<MatrixPlug *> origDropMats;
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bool
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IsWithin(
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Entity *target,
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Stuff::Scalar distance,
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bool ignorey = false
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void TestInstance();
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};
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}
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