Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
310 lines
7.3 KiB
C++
310 lines
7.3 KiB
C++
//===========================================================================//
|
|
// File: model.hpp //
|
|
// Project: MUNGA Brick: Model Manager //
|
|
// Contents: Interface specification of model class //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 01/25/95 JMA Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
|
|
// PROPRIETARY AND CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#pragma once
|
|
|
|
#include "Adept.hpp"
|
|
|
|
namespace Adept {class StateEngine;}
|
|
|
|
#if !defined(Spew)
|
|
void
|
|
Spew(
|
|
const char* group,
|
|
Adept::StateEngine &state
|
|
);
|
|
#endif
|
|
|
|
namespace Adept {
|
|
|
|
class StateEngine__ClassData;
|
|
class StateEngine__StateEntry;
|
|
class Component;
|
|
|
|
//##########################################################################
|
|
//########### StateEngine::FactoryRequest ##################
|
|
//##########################################################################
|
|
|
|
class StateEngine__FactoryRequest
|
|
{
|
|
public:
|
|
StateEngine__FactoryRequest()
|
|
{}
|
|
StateEngine__FactoryRequest(int current_state):
|
|
currentState(current_state)
|
|
{}
|
|
StateEngine__FactoryRequest(const StateEngine__FactoryRequest &request):
|
|
currentState(request.currentState)
|
|
{}
|
|
|
|
int
|
|
currentState;
|
|
|
|
void
|
|
TestInstance() const
|
|
{}
|
|
|
|
class Script
|
|
{
|
|
public:
|
|
StateEngine__ClassData
|
|
*engineClass;
|
|
Stuff::Page
|
|
*instancePage;
|
|
const char
|
|
*stateEngineName;
|
|
|
|
void
|
|
TestInstance() const
|
|
{}
|
|
};
|
|
|
|
typedef void
|
|
(StateEngine__FactoryRequest::*Factory)(Script *script);
|
|
void
|
|
ConstructFactoryRequest(Script *script);
|
|
};
|
|
|
|
//##########################################################################
|
|
//######################## StateEngine ###############################
|
|
//##########################################################################
|
|
|
|
class StateEngine:
|
|
public Stuff::Plug
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
//##########################################################################
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef StateEngine__ClassData ClassData;
|
|
typedef StateEngine__StateEntry StateEntry;
|
|
typedef StateEngine__FactoryRequest FactoryRequest;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor
|
|
//
|
|
public:
|
|
StateEngine(
|
|
ClassData *class_data,
|
|
int state_number
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
typedef StateEngine*
|
|
(*Factory)(const FactoryRequest *request);
|
|
|
|
static StateEngine*
|
|
Make(const FactoryRequest *request);
|
|
void
|
|
Save(FactoryRequest *request);
|
|
void
|
|
Reuse(const FactoryRequest *request);
|
|
|
|
~StateEngine();
|
|
|
|
protected:
|
|
StateEngine(
|
|
ClassData *class_data,
|
|
const FactoryRequest *request
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class data
|
|
//
|
|
public:
|
|
ClassData*
|
|
GetClassData();
|
|
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// State stuff
|
|
//
|
|
public:
|
|
int
|
|
GetState()
|
|
{Check_Object(this); return currentState;}
|
|
int
|
|
GetOldState()
|
|
{Check_Object(this); return oldState;}
|
|
virtual int
|
|
RequestState(
|
|
int new_state,
|
|
void* data = NULL
|
|
);
|
|
|
|
enum {
|
|
UninitializedState = 0,
|
|
StateCount
|
|
};
|
|
|
|
const StateEntry*
|
|
GetStateEntry(int state);
|
|
|
|
void
|
|
TestInstance();
|
|
|
|
protected:
|
|
int
|
|
oldState,
|
|
currentState;
|
|
|
|
void
|
|
NewState(int new_state);
|
|
|
|
protected:
|
|
static const StateEntry
|
|
StateEntries[];
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Stream input/output methods
|
|
//
|
|
public:
|
|
#if !defined(Spew)
|
|
friend void
|
|
::Spew(
|
|
const char* group,
|
|
StateEngine &state
|
|
);
|
|
#endif
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
static bool
|
|
TestClass();
|
|
};
|
|
|
|
//##########################################################################
|
|
//################## StateEngine::StateEntry #########################
|
|
//##########################################################################
|
|
|
|
class StateEngine__StateEntry
|
|
{
|
|
public:
|
|
int
|
|
stateNumber;
|
|
const char *
|
|
stateName;
|
|
|
|
void
|
|
TestInstance() const
|
|
{}
|
|
};
|
|
|
|
#define STATE_ENTRY(c,s) {c::s##State, #s##"State"}
|
|
|
|
//##########################################################################
|
|
//#################### StateEngine::ClassData ########################
|
|
//##########################################################################
|
|
|
|
class StateEngine__ClassData:
|
|
public Stuff::Plug__ClassData
|
|
{
|
|
friend class StateEngine;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Construction and Destruction
|
|
//
|
|
public:
|
|
StateEngine__ClassData(
|
|
Stuff::RegisteredClass::ClassID class_id,
|
|
const char *class_name,
|
|
Stuff::Plug::ClassData *parent,
|
|
int count,
|
|
const StateEngine__StateEntry *index_table,
|
|
StateEngine::Factory engine_factory,
|
|
StateEngine::FactoryRequest::Factory request_factory
|
|
);
|
|
~StateEngine__ClassData();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ClassData Functionality
|
|
//
|
|
protected:
|
|
int
|
|
stateCount;
|
|
StateEngine__StateEntry
|
|
*stateEntries;
|
|
StateEngine::Factory
|
|
engineFactory;
|
|
StateEngine::FactoryRequest::Factory
|
|
requestFactory;
|
|
|
|
public:
|
|
int
|
|
GetStateCount()
|
|
{Check_Object(this); return stateCount;}
|
|
|
|
const StateEngine__StateEntry*
|
|
GetStateEntry(int state)
|
|
{
|
|
Check_Object(this);
|
|
Verify(state < stateCount);
|
|
return &stateEntries[state];
|
|
}
|
|
const StateEngine__StateEntry*
|
|
FindStateEntry(const char* state_name);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance();
|
|
};
|
|
|
|
inline StateEngine::ClassData*
|
|
StateEngine::GetClassData()
|
|
{
|
|
Check_Object(this);
|
|
return Cast_Pointer(ClassData*, classData);
|
|
}
|
|
|
|
inline const StateEngine::StateEntry*
|
|
StateEngine::GetStateEntry(int state)
|
|
{
|
|
Check_Object(this);
|
|
ClassData *class_data = GetClassData();
|
|
Check_Object(class_data);
|
|
return class_data->GetStateEntry(state);
|
|
}
|
|
|
|
inline void
|
|
StateEngine::NewState(int new_state)
|
|
{
|
|
Check_Object(this);
|
|
#if defined(_ARMOR)
|
|
ClassData *class_data = GetClassData();
|
|
Check_Object(class_data);
|
|
Verify(static_cast<unsigned>(new_state) < class_data->GetStateCount());
|
|
#endif
|
|
oldState = currentState;
|
|
currentState = new_state;
|
|
}
|
|
|
|
}
|
|
|
|
|