Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
//===========================================================================//
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// File: iterator.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specifications for the abstract iterator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added Begin, End, Forward, Backward style iteration //
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// methods //
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// 10/23/94 ECH Added higher level of deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 01/04/95 ECH Added base methods for some iterator methods //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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namespace Stuff {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Iterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class _declspec(novtable) Iterator
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#if defined(_ARMOR)
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: public Stuff::Signature
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#endif
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface to abstract class
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//
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// NOTE: All unsafe, untyped public methods are named XXXItem. The
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// safe, typed public methods are named XXX and are declared in the
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// template sub-classes.
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Destructor and testing
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//--------------------------------------------------------------------
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//
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virtual
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~Iterator()
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{}
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virtual Iterator*
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MakeClone() = 0;
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void
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TestInstance()
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{}
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//
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//--------------------------------------------------------------------
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// First - Moves to next item
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// Last - Moves to last item
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//--------------------------------------------------------------------
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//
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virtual Iterator&
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First()=0;
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virtual Iterator&
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Last()=0;
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//
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//--------------------------------------------------------------------
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// Next - Moves to next item
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// Previous - Moves to previous item
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//--------------------------------------------------------------------
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//
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virtual Iterator&
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Next()=0;
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virtual Iterator&
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Previous()=0;
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//
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//--------------------------------------------------------------------
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// ReadAndNextItem - Returns current item and moves to next item
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// ReadAndPreviousItem - Returns current item and moves to prev item
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// GetCurrentItem - Returns current item
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//--------------------------------------------------------------------
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//
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virtual void*
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GetCurrentItem()=0;
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virtual void*
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ReadAndNextItem()=0;
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virtual void*
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ReadAndPreviousItem()=0;
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virtual unsigned
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GetSize()=0;
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virtual void*
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GetNthItem(unsigned index)=0;
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Iterator&
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operator++()
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{return Next();}
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Iterator&
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operator--()
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{return Previous();}
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Protected interface to abstract class
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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explicit Iterator()
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{}
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};
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}
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