Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
//===========================================================================//
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// File: sfeskt.hh //
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// Project: MUNGA Brick: Connection Engine //
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// Contents: Interface definition for safe socket class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/28/94 JMA Made compatible with SGI CC and merged with iterator //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release mechanism //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Socket.hpp"
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namespace Stuff {
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class SafeIterator;
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typedef int IteratorMemo;
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enum
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{
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PlugAdded = 0,
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PlugRemoved,
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NextSafeSocketMemo
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SafeSocket ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class _declspec(novtable) SafeSocket:
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public Socket
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{
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friend class SafeIterator;
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public:
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~SafeSocket();
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void
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TestInstance();
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//
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//-----------------------------------------------------------------------
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// DeletePlugs - For each plug in the socket, the routine unregisters it
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// and then deletes it.
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//-----------------------------------------------------------------------
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//
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void
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AddPlug(Plug *plug)=0;
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//
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//-----------------------------------------------------------------------
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// RemovePlug - Remove a plug from this socket, untyped access.
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//-----------------------------------------------------------------------
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//
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void
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DeletePlugs()=0;
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//
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//-----------------------------------------------------------------------
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// IsPlugMember - Determine if the plug is a member of this socket.
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//-----------------------------------------------------------------------
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//
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void*
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GetNthItem(unsigned index)=0;
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//
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//-----------------------------------------------------------------------
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// IsEmpty - Returns true if the socket contains no plugs.
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//-----------------------------------------------------------------------
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//
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unsigned
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GetSize()=0;
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bool
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IsEmpty()=0;
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protected:
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explicit SafeSocket(void *node=NULL);
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void
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SendIteratorMemo(
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IteratorMemo memo,
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void *content
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);
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private:
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SafeIterator *m_iteratorHead;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SafeIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class _declspec(novtable) SafeIterator:
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public SocketIterator
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{
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friend class SafeSocket;
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public:
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~SafeIterator();
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Iterator*
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MakeClone() = 0;
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void
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TestInstance() const;
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//
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//--------------------------------------------------------------------
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// First - Moves to next item
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// Last - Moves to last item
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//--------------------------------------------------------------------
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//
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Iterator&
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First()=0;
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Iterator&
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Last()=0;
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//
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//--------------------------------------------------------------------
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// Next - Moves to next item
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// Previous - Moves to previous item
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//--------------------------------------------------------------------
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//
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Iterator&
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Next()=0;
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Iterator&
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Previous()=0;
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//
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//--------------------------------------------------------------------
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// ReadAndNextItem - Returns current item and moves to next item
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// ReadAndPreviousItem - Returns current item and moves to prev item
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// GetCurrentItem - Returns current item
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//--------------------------------------------------------------------
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//
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void*
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GetCurrentItem()=0;
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void*
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ReadAndNextItem()=0;
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void*
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ReadAndPreviousItem()=0;
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void
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Remove()=0;
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void
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InsertPlug(Plug*)=0;
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protected:
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explicit SafeIterator(SafeSocket *safeSocket);
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virtual void
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ReceiveMemo(
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IteratorMemo memo,
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void *content
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);
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SafeIterator *m_nextIterator;
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SafeIterator *m_prevIterator;
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};
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}
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