Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
222 lines
7.3 KiB
C++
222 lines
7.3 KiB
C++
//===========================================================================//
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// File: socket.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specifications for base socket and its iterator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff, merged with SKTITR.HPP //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/03/94 ECH Fixed InsertItem warning //
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// 11/05/94 JMA Made compatible with GNU C++ //
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// 12/12/94 ECH Changed release mechanism //
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// 02/16/95 ECH Removed plug commands, added node command //
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// 06/07/96 ECH Implemented socket based remove functionality //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Plug.hpp"
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namespace Stuff {
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//##########################################################################
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//########################### Socket #################################
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//##########################################################################
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//
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//--------------------------------------------------------------------------
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// NOTE: All unsafe, untyped public methods are named XXXPlug or
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// XXXIterator. The safe, typed public methods are named XXX and are
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// declared in the template sub-classes.
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//--------------------------------------------------------------------------
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//
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class _declspec(novtable) Socket
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#if defined(_ARMOR)
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: public Stuff::Signature
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#endif
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destructor, testing
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//
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public:
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virtual
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~Socket()
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{}
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void
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TestInstance()
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{}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Socket methods
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//
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public:
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//
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//-----------------------------------------------------------------------
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// DeletePlugs - For each plug in the socket, the routine unregisters it
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// and then deletes it.
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//-----------------------------------------------------------------------
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//
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virtual void
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AddPlug(Plug *plug)=0;
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//
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//-----------------------------------------------------------------------
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// RemovePlug - Remove a plug from this socket, untyped access.
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//-----------------------------------------------------------------------
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//
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virtual void
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DeletePlugs()=0;
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void
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RemovePlug(Plug *plug);
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//
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//-----------------------------------------------------------------------
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// IsPlugMember - Determine if the plug is a member of this socket.
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//-----------------------------------------------------------------------
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//
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virtual void*
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GetNthItem(unsigned index)=0;
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bool
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IsPlugMember(Plug *plug);
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//
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//-----------------------------------------------------------------------
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// IsEmpty - Returns true if the socket contains no plugs.
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//-----------------------------------------------------------------------
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//
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virtual unsigned
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GetSize()=0;
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virtual bool
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IsEmpty()=0;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected methods
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//
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protected:
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explicit Socket(void *node=NULL)
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{}
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};
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//##########################################################################
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//######################## SocketIterator ############################
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//##########################################################################
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//
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//--------------------------------------------------------------------------
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// NOTE: All unsafe, untyped public methods are named XXXPlug or
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// XXXIterator. The safe, typed public methods are named XXX and are
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// declared in the template sub-classes.
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//--------------------------------------------------------------------------
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//
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class _declspec(novtable) SocketIterator:
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public Iterator
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destructor and testing
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//
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public:
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~SocketIterator()
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{}
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Iterator*
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MakeClone() = 0;
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void
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TestInstance() const
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{}
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//
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//--------------------------------------------------------------------
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// First - Moves to next item
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// Last - Moves to last item
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//--------------------------------------------------------------------
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//
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Iterator&
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First();
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Iterator&
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Last();
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//
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//--------------------------------------------------------------------
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// Next - Moves to next item
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// Previous - Moves to previous item
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//--------------------------------------------------------------------
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//
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Iterator&
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Next()=0;
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Iterator&
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Previous()=0;
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//
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//--------------------------------------------------------------------
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// ReadAndNextItem - Returns current item and moves to next item
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// ReadAndPreviousItem - Returns current item and moves to prev item
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// GetCurrentItem - Returns current item
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//--------------------------------------------------------------------
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//
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void*
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GetCurrentItem()=0;
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void*
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ReadAndNextItem()=0;
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void*
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ReadAndPreviousItem()=0;
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unsigned
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GetSize();
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virtual void*
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GetNthItem(unsigned index)=0;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Iterator methods (see Iterator for full listing)
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//
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public:
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Plug*
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ReadAndNextPlug()
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{return static_cast<Plug*>(ReadAndNextItem());}
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Plug*
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GetCurrentPlug()
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{return static_cast<Plug*>(GetCurrentItem());}
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void
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DeletePlugs()
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{Check_Object(m_socket); m_socket->DeletePlugs();}
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//
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//-----------------------------------------------------------------------
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// Remove - Removes the link at the current location, does not remove
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// the plug.
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//-----------------------------------------------------------------------
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//
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virtual void
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Remove()=0;
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//
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//-----------------------------------------------------------------------
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// InsertPlug - Inserts a plug at the current ahead of the current
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// location
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//-----------------------------------------------------------------------
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//
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virtual void
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InsertPlug(Plug*)=0;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected interface
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//
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protected:
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explicit SocketIterator(Socket *socket)
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{m_socket = socket;}
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Socket
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*m_socket;
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};
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}
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