Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
/**********************************************************************
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*<
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FILE: ctrl.h
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DESCRIPTION:
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CREATED BY: Rolf Berteig
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __CTRL__H
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#define __CTRL__H
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#include "Max.h"
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#include "resource.h"
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extern ClassDesc* GetPathCtrlDesc();
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extern ClassDesc* GetEulerCtrlDesc();
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extern ClassDesc* GetExprPosCtrlDesc();
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extern ClassDesc* GetExprP3CtrlDesc();
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extern ClassDesc* GetExprFloatCtrlDesc();
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extern ClassDesc* GetExprScaleCtrlDesc();
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extern ClassDesc* GetExprRotCtrlDesc();
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extern ClassDesc* GetFloatNoiseDesc();
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extern ClassDesc* GetPositionNoiseDesc();
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extern ClassDesc* GetPoint3NoiseDesc();
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extern ClassDesc* GetRotationNoiseDesc();
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extern ClassDesc* GetScaleNoiseDesc();
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extern ClassDesc* GetBoolControlDesc();
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extern ClassDesc* GetIPosCtrlDesc();
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extern ClassDesc* GetAttachControlDesc();
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extern ClassDesc* GetIPoint3CtrlDesc();
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extern ClassDesc* GetIColorCtrlDesc();
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extern ClassDesc* GetLinkCtrlDesc();
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extern ClassDesc* GetFollowUtilDesc();
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extern ClassDesc* GetSurfCtrlDesc();
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extern ClassDesc* GetLODControlDesc();
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extern ClassDesc* GetLODUtilDesc();
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TCHAR *GetString(int id);
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extern HINSTANCE hInstance;
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#endif
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