Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
225 lines
6.1 KiB
Plaintext
225 lines
6.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MaxControls" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=MaxControls - Win32 Armor
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MaxControls.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MaxControls.mak" CFG="MaxControls - Win32 Armor"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MaxControls - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "MaxControls - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "MaxControls - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE "MaxControls - Win32 Armor" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MaxControls - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /Zp8 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /NODEFAULTLIB
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!ELSEIF "$(CFG)" == "MaxControls - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /Zp8 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "MaxControls - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "MaxControls___Win32_Profile"
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# PROP BASE Intermediate_Dir "MaxControls___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "MaxControls___Win32_Profile"
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# PROP Intermediate_Dir "MaxControls___Win32_Profile"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /G6 /Zp4 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /Zp8 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "MaxControls - Win32 Armor"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "MaxControls___Win32_Armor"
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# PROP BASE Intermediate_Dir "MaxControls___Win32_Armor"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "MaxControls___Win32_Armor"
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# PROP Intermediate_Dir "MaxControls___Win32_Armor"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /Zp8 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "MaxControls - Win32 Release"
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# Name "MaxControls - Win32 Debug"
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# Name "MaxControls - Win32 Profile"
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# Name "MaxControls - Win32 Armor"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\Attach.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Boolctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Control.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Ctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Eulrctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Exprctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Followu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Indepos.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Linkctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Lodctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Noizctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Pathctrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Perlin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Surfctrl.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\Ctrl.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExpCtrl.h
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# End Source File
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# Begin Source File
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SOURCE=.\ikslaveclipobject.h
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# End Source File
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# Begin Source File
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SOURCE=.\ikstuff.h
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# End Source File
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# Begin Source File
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SOURCE=.\Noise.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# End Group
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# End Target
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# End Project
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