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firestorm/Gameleap/code/mw4/Tools/3DSPlugins/MaxControls/MaxControls.dsp
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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# Microsoft Developer Studio Project File - Name="MaxControls" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MaxControls - Win32 Armor
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MaxControls.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MaxControls.mak" CFG="MaxControls - Win32 Armor"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MaxControls - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MaxControls - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "MaxControls - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "MaxControls - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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RSC=rc.exe
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# ADD CPP /nologo /G6 /Zp8 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD BASE LIB32 /nologo
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!ENDIF
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# Name "MaxControls - Win32 Debug"
# Name "MaxControls - Win32 Profile"
# Name "MaxControls - Win32 Armor"
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