Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
894 B
C++
41 lines
894 B
C++
// POutOpts.cpp : implementation file
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//
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#include "stdafx.h"
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#include "imagegrinder.h"
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#include "POutOpts.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPOutOpts dialog
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CPOutOpts::CPOutOpts(CWnd* pParent /*=NULL*/)
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: CDialog(CPOutOpts::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CPOutOpts)
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m_zcol = 0;
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m_zrow = 0;
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//}}AFX_DATA_INIT
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}
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void CPOutOpts::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPOutOpts)
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DDX_Text(pDX, IDC_ZONECOL, m_zcol);
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DDX_Text(pDX, IDC_ZONEROW, m_zrow);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPOutOpts, CDialog)
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//{{AFX_MSG_MAP(CPOutOpts)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPOutOpts message handlers
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