Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by ImageSpliter.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_IMAGESPLITER_DIALOG 102
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#define CG_IDD_PROGRESS 103
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#define CG_IDS_PROGRESS_CAPTION 104
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#define IDR_MAINFRAME 128
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#define IDI_ICON1 130
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#define IDC_IMGNAME 1000
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#define IDC_BROWSE 1001
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#define IDC_ROWS 1003
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#define CG_IDC_PROGDLG_PROGRESS 1003
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#define IDC_COLS 1004
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#define CG_IDC_PROGDLG_PERCENT 1004
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#define IDC_SPLIT 1005
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#define CG_IDC_PROGDLG_STATUS 1005
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#define IDC_OBASE 1006
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#define IDC_TARDIR 1007
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#define IDC_BROWSEDIR 1008
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#define IDC_PPSEG 1011
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#define IDC_BDPIXSEL 1012
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#define IDC_USEEDGEBLEND 1015
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#define IDC_EDGEDIST 1016
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#define IDC_EDGEAMOUNT 1017
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#define IDC_FIMAGEX 1019
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#define IDC_FIMAGEY 1020
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#define IDC_GO 1021
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#define IDC_OUTFORMAT 1022
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#define IDC_RORDER 1023
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#define IDC_NUMBERS 1024
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#define IDC_LETTERS 1025
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 132
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1026
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#define _APS_NEXT_SYMED_VALUE 105
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#endif
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#endif
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