Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
// AnalyzeBox.cpp : implementation file
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//
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#include "stdafx.h"
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#include "LabRat.h"
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#include "AnalyzeBox.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// AnalyzeBox dialog
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AnalyzeBox::AnalyzeBox(CWnd* pParent /*=NULL*/)
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: CDialog(AnalyzeBox::IDD, pParent)
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{
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//{{AFX_DATA_INIT(AnalyzeBox)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void AnalyzeBox::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(AnalyzeBox)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(AnalyzeBox, CDialog)
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//{{AFX_MSG_MAP(AnalyzeBox)
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ON_WM_CLOSE()
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ON_WM_PAINT()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// AnalyzeBox message handlers
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void AnalyzeBox::OnClose()
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{
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CDialog::OnClose();
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DestroyWindow();
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delete this;
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}
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void AnalyzeBox::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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// TODO: Add your message handler code here
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// Do not call CDialog::OnPaint() for painting messages
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}
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void AnalyzeBox::AddString(CString message)
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{
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CListBox* pList = (CListBox*)GetDlgItem(IDC_INFO_LIST);
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SetTopIndex(pList->AddString(message));
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//pList->AddString(message);
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}
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void AnalyzeBox::SetTopIndex(int index)
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{
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CListBox* pList = (CListBox*)GetDlgItem(IDC_INFO_LIST);
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pList->SetTopIndex(index);
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}
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